We have key blocks, we have boss keys... So, are boss key blocks a possibility?
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We have key blocks, we have boss keys... So, are boss key blocks a possibility?
Perhaps a Magic Key Block too? It could make the magic key more useful..but Boss Key blocks might be hard as they need to rely on the Level Number..or was it DMAP? :P
I wouldn't think it'd be too hard. Just requires the Boss Key. I'd certainly like it.
Can you say "jail cells" from LTTP?
You mean a lock block that requires the magic key? The magic key will already activate normal lock blocks.Quote:
Originally posted by KJAZZ
Perhaps a Magic Key Block too? It could make the magic key more useful..but Boss Key blocks might be hard as they need to rely on the Level Number..or was it DMAP? :P
This is why I set it so you can put lock blocks on layers, so you can walk behind jail bars and stuff.Quote:
Originally posted by Jigglysaint
Can you say "jail cells" from LTTP?
jail cells use the big key from LTTP though, and BTW the actual lock for the cell is on layer 1 while the upper part of the cell is on layer 2.
I meant a Lock Block that can ONLY be opened by the Magic Key, and nothing else.
I think that'd involve rewriting the properties of the magic key. All the magic key does is change the game so that you don't lose keys as you unlock crap.Quote:
Originally posted by KJAZZ
I meant a Lock Block that can ONLY be opened by the Magic Key, and nothing else.
Not necessarily. Just do an inventory check.Quote:
Originally posted by Teilyr
I think that'd involve rewriting the properties of the magic key. All the magic key does is change the game so that you don't lose keys as you unlock crap.
I suppose a Magic Key-only lock block is doable. Not hard to program, but it takes up a flag spot and we only have 7 left before I have to rewrite the save file format again. Adding the magic key block and the boss key blocks will drop the available flags down to 6. :shrug:
but it would enhance the life of the two keys, and frankly the magic key is useless.
Or, how about a rule that makes the magic key a special jail key?
I suggested this once for usefulness of Magic Key. Make it use magic. (via quest rule, of course).That way, key-related puzzles are still probable, as running out of magic stops it.
Yes, it adds to the use of the Magic Key. I don't even bother adding it in quests, its a little too cheap with some puzzles, but with this it has another use. And if you have to rewrite the Save File format, you can just do it. Our games are erased anyway.
Only 6 flags left? O_o; ..Scary man. Guess we need to stop thinking of crap for a little bit.