SotW 10 (winner is TriMaster001)
SotW 10 with a whole -- count 'em -- four submissions. :o
2
_L_
http://l.j-factor.com/zeldaclassic/neofirst010.bmp
What's THAT doing in a lovely place like this?
1
TriMaster001
http://i113.photobucket.com/albums/n...1/zelda217.gif
Teaser Shot from SoD2.5 in PureZC.
1
Linkus
http://img75.imageshack.us/img75/8062/agnsotw10mr6.gif
...What a weird kid. And what's with the hat??
1
Sam Atoms
http://img.photobucket.com/albums/v1.../sa_sotw10.png
(click for larger pic)
The Doom Dungeons of Castle Mondeau, now in full nine-bit color.
Re: SotW 10 (voting is open)
Damn, I missed the cutoff by a few minutes. :( How about a walk in? :) Pretty please?
I don't care about missed votes or whatever, It's not that great a shot to win. I just wanted to enter. I sent it to SotW...
Re: SotW 10 (voting is open)
I have to decide between TriMaster and Linkus... Later.
Re: SotW 10 (voting is open)
Quote:
Originally Posted by
Gleeok
Damn, I missed the cutoff by a few minutes. :( How about a walk in? :) Pretty please?
I don't care about missed votes or whatever, It's not that great a shot to win. I just wanted to enter. I sent it to SotW...
Well... it would have to be for a later SotW or not be used at all. Your choice. Sorry, you seriously did just miss the cutoff. :shrug:
Re: SotW 10 (voting is open)
Quote:
Originally Posted by
Pineconn
Well... it would have to be for a later SotW or not be used at all. Your choice. Sorry, you seriously did just miss the cutoff. :shrug:
No big whoop. Just add it to this week or use it next week, whatever.
Curse eastern time! It's still pretty early over here, just got off work. I guess that's the pitfall for people who are too lazy to submit them early. :P
I think I'm voting for Tri-Master.
Re: SotW 10 (voting is open)
Aww, Linkus, I'd usually expect better work from your than that D:
No custom palette even? Lowering the saturation would have helped this shot so much...
EDIT:
http://img95.imageshack.us/img95/721...tw10mr6an4.gif
Re: SotW 10 (voting is open)
_L_: Don't like your use of tall grass. And cows in the sky? :confuse:
Linkus: Very decent shot. I don't really care about the color. As long as it looks above average.
Sam Atoms: Trying to go Atari with that shot?
Re: SotW 10 (voting is open)
I'm voting for TriMaster. The more I look at Linkus' shot, the less I like it. It would've been better if the roof wasn't green, and if he used more of the white grass/dirt/whatever instead of using so much green.
Re: SotW 10 (voting is open)
Quote:
Originally Posted by
Revfan9
Aww, Linkus, I'd usually expect better work from your than that D:
No custom palette even? Lowering the saturation would have helped this shot so much...
No super rant about the order in which shots suck or why you didn't vote? :(
Re: SotW 10 (voting is open)
Unfortunately, I'm a sucker for nerdy high-concept ideas. Congrats, Mr. Atoms.
Re: SotW 10 (voting is open)
Quote:
Originally Posted by
bigjoe
No super rant about the order in which shots suck or why you didn't vote? :(
Nope.
Re: SotW 10 (voting is open)
Quote:
Originally Posted by
Revfan9
Aww, Linkus, I'd usually expect better work from your than that D:
No custom palette even? Lowering the saturation would have helped this shot so much...
Well, to tell you the truth, I analyzed the palette used in the actual game. Now explain to me why the palette is that way in the first place, because the palette used isn't even that bright nor that varied in contrast.
I think the tileset needs a serious revamp to authenticity; I've had it with EZGBZ's lack of completion, which is so bad that the water for the fountain isn't even included. Even the borders are wrong; why they left the patch of grass off of some of the borders is a mystery to me. I'll try to get a team together and create EZGBZ 2.0, with much, much better palettes, a complete NPC roster, and all tiles that appear in the game in correct form.
Why everybody has so much trouble collecting everything from all three GB games, I don't know how...
Re: SotW 10 (voting is open)
This is something that's never really caught my attention until Linkus pointed it out. Assuming that is a modified version of the spring palette in the Oracle series, lets evaluate the differences of the actual palette, and the EZGBZ palette.
Actual Palette:
http://www.rpgclassics.com/shrines/g...ronvillage.gif
EZGBZ's Version:
http://img75.imageshack.us/img75/8062/agnsotw10mr6.gif
Notice how high in contrast the EZGBZ version is to that of the original? May not seem that big of a deal, but wasn't the purpose of that tileset to be a complete rip of palettes, tiles, and sprites of the gameboy Zelda mini series?
Re: SotW 10 (voting is open)
Just to let you know, I've started a crusade on making EZGBZ 2.0:
http://www.purezc.com/forums/index.p...0&#entry513575
...And I didn't realize the color of the flowers in the grass was wrong until now. Thanks, /M/.
Re: SotW 10 (voting is open)
Linkus, I think those trees are the wrong colour too. In your shot they appear to be the same colour as the grass, but they're different in that OoS screenshot.
Re: SotW 10 (voting is open)
I'm voting for _L_ this week. The layout of the screen is very appealing to me.
Re: SotW 10 (voting is open)
Although _L_'s is awesome, and TriMaster001's is really cool, and Linkus's makes really good use of the GBX tileset (despite its flaws at emulation)…, Sam Atoms's really catches my attention.
Re: SotW 10 (voting is open)
No SotW 11 yet? Maybe I'll have time to get a shot in...
Re: SotW 10 (voting is open)
NOW SotW is late. Let's go people, don't make me get my Smeltings Stick! *looks threateningly at the SotW people*
Re: SotW 10 (voting is open)
Eh sorry, I've been really busy the last few days.
I'll go post it up now.