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Let's fight minibosses!
Yes, let's!
http://l.j-factor.com/zeldaclassic/NeoFirst_L.qst - Updated 16/6/08.
These minibosses are not in order of difficulty. Skip them by walking to the right.
Boss: Vitreous Cygel
Stolen from: A Link to the Past, Zelda Challenge: Outlands
Notes: It was devised when I tried to think of what it would take to make Gohma hard. Fighting it may cause permanent baldness.
Boss: Mothula Junior
Stolen from: Oracle of Seasons
Notes: Remarkably close to the original. Those li'l moths are just cute.
Boss: Flaming Elder
Stolen from: Zelda Challenge: Outlands
Notes: Don't fight him as if he were Patra.
Boss: ?????
Stolen from: Oracle of Ages
Notes: Unlike the original, it has no particularly weak spot. If you have an idea for the name of this jumping creature, please let me know! (Must be one word.)
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Re: Let's fight minibosses!
The concepts are sound. But I remain sort of ... underwhelmed.
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Re: Let's fight minibosses!
Okay, I must be dumb, but how do I get to the minibosses?
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Re: Let's fight minibosses!
Quote:
Originally Posted by
C-Dawg
The concepts are sound. But I remain sort of ... underwhelmed.
For what it's worth, I was trying to keep them simple and make them fit in with the original Z1 bosses. They're only minibosses, after all.
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Re: Let's fight minibosses!
Um, _L_, mind answering my question?
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Re: Let's fight minibosses!
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Originally Posted by
_L_
-Uses new features of the next build. Until it is released, fight only the first boss.
What build would that be? I'm not getting half the bosses to appear either.
813 is the newest one, so is this fully check-out-able on that build...or the one after?
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Re: Let's fight minibosses!
Yes, please use the 813 build.
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Re: Let's fight minibosses!
I think theyre pretty cool. they may not be super fancy but they make excellent minibosses, and would even fit well as "late in the game" bosses in a Z1 style quest. Good job, _L_!
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Re: Let's fight minibosses!
Russ, did you perchance open it in ZQuest and save or something? Because it should dump you right onto the first miniboss screen, I believe. Where are you opening up at?
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Re: Let's fight minibosses!
I think they fit in with the overall feel of the quest very nice, and are certainly much more interesting than the Z1 enemies. (That patrarobe thing is a bitch to kill). People will certainly be bugging you for the scripts pretty soon. Especially since the tiles are colored for DoR.
I'm a sucker for the really big boss battles though. :heart: You know, that feeling you get when the game just takes over, and out of nowhere the screen begins closing in on you, and the first time you fight it you think "Holy Shit" and you try to just "not die". ..That's the stuff.
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Re: Let's fight minibosses!
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Originally Posted by
Gleeok
(That patrarobe thing is a bitch to kill).
Well, I kinda included in the inventory a weapon especially suited to taking it down.
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Re: Let's fight minibosses!
I just used the remote control bombs. :p
Want me to make new graphics for those or something?
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Re: Let's fight minibosses!
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Originally Posted by
ShadowTiger
Russ, did you perchance open it in ZQuest and save or something? Because it should dump you right onto the first miniboss screen, I believe. Where are you opening up at?
I'm starting at the intro to the game. Maybe I just opened the wrong version of the file. I'll try again.
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Re: Let's fight minibosses!
If these are the minibosses, I'd be pretty worried fighting the bosses...
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Re: Let's fight minibosses!
Wow _L_, I'm impressed. How on earth do you beat the flaming elder without cheats?
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Re: Let's fight minibosses!
I didn't find it too bad personally.
Remote bombs were useful.
The gohma was the one I couldn't beat.
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Re: Let's fight minibosses!
Flaming elder was pretty easy with Roc's feather.
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Re: Let's fight minibosses!
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Originally Posted by
ShadowTiger
Want me to make new graphics for those or something?
Actually, now that you mention it I would be most grateful for touched-up graphics of the first and last minibosses.
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Re: Let's fight minibosses!
Update!
Use the same download link. No meaningful changes in the bosses, but I wanted to show the not-so-impressive Boss Heart Meter script, which is controlled by a certain equipment item that you've seen somewhere before, and is located south of the first screen.
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Re: Let's fight minibosses!
Speaking of which, how do you get that, ahem, "special item," without the slyphs carrying you away?
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Re: Let's fight minibosses!
Quote:
Originally Posted by
_L_
Boss: ?????
Stolen from: Oracle of Ages
Notes: Unlike the original, it has no particularly weak spot. If you have an idea for the name of this jumping creature, please let me know! (Must be one word.)
Call it Vertoise (Veran/Tortoise). O;
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Re: Let's fight minibosses!
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Originally Posted by
Din
Speaking of which, how do you get that, ahem, "special item," without the slyphs carrying you away?
A puff of smoke, followed by expert timing!
Quote:
Originally Posted by mighty_darknut
Call it Vertoise (Veran/Tortoise). O;
All 3 of her forms are creepy-crawlies. Looks more like a pillbug to me.
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Re: Let's fight minibosses!
I believe it is a beetle. So perhaps Veetle? This is as colorful as my mind for names goes.
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Re: Let's fight minibosses!
I like Vertoise. I think it's a turtle of sorts.
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Re: Let's fight minibosses!
Couldn't the last boss be made to use the Pink Darknut graphics from LOZ:LttP?
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Re: Let's fight minibosses!
It could, but it uses the exact pattern as the current tiles do in OoA.
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Re: Let's fight minibosses!
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Originally Posted by
franpa
Couldn't the last boss be made to use the Pink Darknut graphics from LOZ:LttP?
You mean "Red Armos Knight". And I suppose that's a good idea for an easier variation.
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Re: Let's fight minibosses!
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Re: Let's fight minibosses!
I don't remember him being surrounded by fire in ALTTP when he stomped.
Perhaps there could be one or more fire shooters on the screen that would occasionally blast the Red Knight with a stream of fire, enabling his firestomp ability? Slashing those shooters would temporarily disable them for a fair to good amount of time so fighting it wouldn't be as dangerous.
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Re: Let's fight minibosses!
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Originally Posted by
ShadowTiger
I don't remember him being surrounded by fire in ALTTP when he stomped.
Well, ah, that part is already controlled by the FFC's D2. Let's not overthink this!
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Re: Let's fight minibosses!
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Re: Let's fight minibosses!
You can change whether the boss creates flames when it stomps by changing the D2 argument of the ffc.
Allegedly.
Not that I've tried it.
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Re: Let's fight minibosses!
Forget swapping the graphics of the Veran boss -- someone should script a clone of the actual Armos boss from LttP.