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I read before posting... But I need help.
I always have technical difficulties in terms of game editing... I thought maybe I'de get lucky with ZQuest... But... :angry:
The following quote is the exact file that I downloaded:
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Zelda Classic v2.10 - Windows Version 5.3mb
Version 2.10 marks the first ZC release in a very long time. Released on New Years Day, 2005, ZC 2.10 brings many of the features that Zelda Classic Fans have been hoping for, into reality.
There is a windows version, as well as a DOS version. Mac and Linux versions are in the works but are not publicly available yet.
Programmers: Dark Nation, fatcatfan
Now, the following is all the files that came with the download:
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1st.qst - QST File
2nd.qst - QST File
3rd.qst. - QST File
182test.qst - QST File
ag - Microsoft Office Configuration File
alleg41.dll - Application Extension
allegro - Microsoft Office Configuration File
allegro - Text Document
grabber-w -Application
new enemy tiles - Adobe Acrobat Document
release_notes - Rich Text Format
sfx.dat - DAT File
zcmusic.dll -Application Extension
zelda.dat - DAT File
zelda.sav - SAV File
zelda-w - Application
zgp.dat - DAT File
zquest - Text Document
zquest-w - Application
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Now... Here are my problems:
First of all, I'de like to load the game just to see if it works. But it's not my quest I made. It's the original quest the download is supposed to come with. When I try that, it says:
Quote:
Error loading 1st.qst: Internal Error Occured
I have all my files where they should be, right in a folder on my desktop. Why is it saying that? I also didn't edit that file in any way. Right after I downloaded the thing, I wanted to start the application. The "Armageddon Games", logo popped up with the burning flames, and then I entered in a name, and started the game. That's when I got the error. I saw another help tutorial involving something to do with the, "Browse", option, to just load the game manually, but I wasn't given that option during my problem.
And another problem: When I'm in the edit (zquest-w) mode, it doesn't let me alter the colors for the tiles/objects/things... I heard you had to press the number pad to change the colors, but they said that if you're on a lap top then you'll have to press the "Fn" button. I tried both, but nothing works, so I'm stuck with the first set of tiles, being that of green.
What's the deal? :odd:
Sorry if these sort of questions were asked and answered, but I can't find anything here relating it. I get lost within the tutorials that lead me to things I don't want or need to know yet.
I hope to get a response of help. I'll reply back with info later today.
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Re: I read before posting... But I need help.
I suggest two steps:
1) http://www.ermock.com/zeldaclassic/zc190sr1.exe
Download the 1.90 version and copy 1st.qst into your directory.
2)If that fails, try using 2.11
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Re: I read before posting... But I need help.
I had a problem with 1.90. It said that, "The system", did not support full screen mode, and it only gave me the option to close it out. Even if there is an option to do a non-full screen mode, I'de still like to have it work in full screen mode as well.
Could you give me a link with version 2.11? I couldn't find the file at Zelda Classics or the Ermock website.
Thanks so far!
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Re: I read before posting... But I need help.
Quote:
Originally Posted by
Maetora
Could you give me a link with version 2.11? I couldn't find the file at Zelda Classics or the Ermock website.
Here you go: http://www.shardstorm.com/zc/alphas/901-windows.zip
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Re: I read before posting... But I need help.
All right, thanks for the links. The 902-windows one worked. I'm guessing that this is the 2.11 one? Hmm... Well, it let me load the game, and use full screen and everything, but the color problem still remains. I can't alternate the colors, for example, to make the GREEN trees to brown. I pressed the numbers, and I tried pressing the, "Fn", button as well. Is there any other way to get the job done? Perhaps a manual way? Thanks for the help.
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Re: I read before posting... But I need help.
Quote:
Originally Posted by
Maetora
All right, thanks for the links. The 902-windows one worked. I'm guessing that this is the 2.11 one? Hmm... Well, it let me load the game, and use full screen and everything, but the color problem still remains. I can't alternate the colors, for example, to make the GREEN trees to brown. I pressed the numbers, and I tried pressing the, "Fn", button as well. Is there any other way to get the job done? Perhaps a manual way? Thanks for the help.
I don't have a laptop myself, but I think you need to hold the "Fn" button while pressing '+' or '-' on your Keypad (it should be around your UIO keys). I don't know of any other way to change CSets.
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Re: I read before posting... But I need help.
Quote:
Originally Posted by
CaRmAgE
I don't have a laptop myself, but I think you need to hold the "Fn" button while pressing '+' or '-' on your Keypad (it should be around your UIO keys). I don't know of any other way to change CSets.
I tried that, too. It didn't work. :(
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Re: I read before posting... But I need help.
Dang, there's no way to put an attached image on a post that I can see.
On the bottom center box of the ZQuest screen, look at the very bottom right-hand portion, where it tells you your CSet. For example, it says "CSet 1". Just click that(not the arrow thing), click the text. It's cumbersome, but better than nothing.
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Re: I read before posting... But I need help.
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Originally Posted by
callitaday
Dang, there's no way to put an attached image on a post that I can see.
On the bottom center box of the ZQuest screen, look at the very bottom right-hand portion, where it tells you your CSet. For example, it says "CSet 1". Just click that(not the arrow thing), click the text. It's cumbersome, but better than nothing.
Ah cool! It works, and it's not cumbersome at all. At least with the version I'm using. Thanks a lot. :)
Now... To plague you all with more questions while I'm at it...
How do I import graphics? :\ The only option I can see is to open up the file, thus deleting everything I've made on my map... Can't I just add the tiles/graphics to the current one? :\
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Re: I read before posting... But I need help.
File -> Import -> Tiles/Graphics Pack (or whatever else you want to import)
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Re: I read before posting... But I need help.
Go to www.purezc.com and download a new tileset to start in.
If you want to rip in new graphics, Quest->Graphics->Tiles, then press the grab button.
I could spend half an hour explaining how best and how best not to use the grab tool, but seeing as I'm lazy I don't really want to.
Have a go working it out yourself and if you get stuck I'm sure me or someone else'll give you a hand.
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Re: I read before posting... But I need help.
Quote:
Originally Posted by
CaRmAgE
File -> Import -> Tiles/Graphics Pack (or whatever else you want to import)
I did that, but the file wasn't showing up, as if it's the wrong type of file...
I downloaded the tileset called, "PureTileset.qb1", and the other is a qst.
Quote:
Originally Posted by
Joe123
Go to
www.purezc.com and download a new tileset to start in.
If you want to rip in new graphics, Quest->Graphics->Tiles, then press the grab button.
I could spend half an hour explaining how best and how best not to use the grab tool, but seeing as I'm lazy I don't really want to.
Have a go working it out yourself and if you get stuck I'm sure me or someone else'll give you a hand.
Hmm, I opened up a PureTileset file, and tried to rip out some tiles and place them in my current one, but after selecting what I wanted, the tile still remained as a blank red square... Don't know why it's doing that...
:banghead:
And another thing I'm really having a problem with, is items... When I add an item to my screen, it doesn't let me put it where I want to put it... Instead it puts it in the top-left corner, and I can't move it. :\
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Re: I read before posting... But I need help.
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Originally Posted by
Maetora
I downloaded the tileset called, "PureTileset.qb1", and the other is a qst.
Ah, that helps. That's a quest backup file. If you want to get the tiles from the file, open it as you would with other quest files, and go to File -> Export -> Tiles Save it as "PureTileset.til" (or whatever name you want), then open your quest and import the tiles. There's probably other ways of doing it too, but I haven't used Zquest in a long time, so this is probably as much as I can help with this question. Sorry if this doesn't solve your problem.
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Originally Posted by
Maetora
And another thing I'm really having a problem with, is items... When I add an item to my screen, it doesn't let me put it where I want to put it... Instead it puts it in the top-left corner, and I can't move it. :\
On the main screen, press Page Up or Page Down until you see this toolbar at the bottom:
[image removed]
Click on the image with the rupee (first on the left), then click on the screen where you want to place the item.
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Re: I read before posting... But I need help.
Again, thanks for all the help. I just get lost when reading tutorials, and this is really the only way sometimes I can do these sort of things. :\
I got the color to work, the items, the moving from maps, etc. And figured out how to do the shop, too. I think I can take it from here, at least for awhile. I assume that it will get tough when I want to try and make the game look more modern? Or do most of the same rules apply? :\
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Re: I read before posting... But I need help.
Just start again in the PureTileset.qst file.
Trying to rip pure graphics into Z1 is a very bad idea.
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Re: I read before posting... But I need help.
Quote:
Originally Posted by
Joe123
Just start again in the PureTileset.qst file.
Trying to rip pure graphics into Z1 is a very bad idea.
Yeah, but the graphics given in PureTileset.qst is quite limited. I'de like to add as much tilesets to one panel of graphics, so that I have many options to choose from.
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I have another question if anyone wants to answer it, then I'de appreciate it.
It's about bombable walls...
Tools > Combo Flags > 6 Bomb Trigger (Any) > Choose tile to bomb? > Then what?
What I want to do is bomb the wall, and have a Heart Piece underneath. I'm not sure how to do that, and also, if I bomb the wall, will the Heart Piece keep coming back every time I bomb that wall? Because I don't want that.
Thanks in advance!
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Re: I read before posting... But I need help.
Hmm, right on top of the bombable wall put some more wall combos on Layer1 with the "Bomb" Flag on them, and place your screen item underneath. I'm pretty sure Layer 1 is drawn over items.
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Re: I read before posting... But I need help.
Quote:
Originally Posted by
Amaster42
Hmm, right on top of the bombable wall put some more wall combos on Layer1 with the "Bomb" Flag on them, and place your screen item underneath. I'm pretty sure Layer 1 is drawn over items.
I went to layer screen, but I don't know what to do with it. :\
I also can't figure out to have a staircase after bombing the wall, so that the staircase takes me to another room...
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Re: I read before posting... But I need help.
Quote:
Originally Posted by
Maetora
I also can't figure out to have a staircase after bombing the wall, so that the staircase takes me to another room...
Screen -> Secret Combos -> Bomb tab -> Bomb
Click the black box next to Bomb, and select the combo for your staircase. Make sure the combo you select is of type "Stairs" or any other warp type you want.
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Re: I read before posting... But I need help.
Quote:
Originally Posted by
CaRmAgE
Screen -> Secret Combos -> Bomb tab -> Bomb
Click the black box next to Bomb, and select the combo for your staircase. Make sure the combo you select is of type "Stairs" or any other warp type you want.
Ohh, duh... Thanks again. :)
It worked, but it didn't make the stair walk down animation with the sound effects. :\
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Re: I read before posting... But I need help.
Quote:
Originally Posted by
Maetora
Ohh, duh... Thanks again. :)
It worked, but it didn't make the stair walk down animation with the sound effects. :\
Oh, are you referring to a cave entrance? You would have to use the combo type "Cave" to do that.
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Re: I read before posting... But I need help.
Quote:
Originally Posted by
CaRmAgE
Oh, are you referring to a cave entrance? You would have to use the combo type "Cave" to do that.
Yeah, I'de like to figure out how to have items be under bombable things, too, though. :\
I'm having a problem figuring out something else, too. Surprising, eh? How do I make the Rupee limit 99? That way I can have wallets and stuff.
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Re: I read before posting... But I need help.
Quote:
Originally Posted by
Maetora
I'm having a problem figuring out something else, too. Surprising, eh? How do I make the Rupee limit 99? That way I can have wallets and stuff.
Starting with a 99 Rupee limit:
Quest -> Init Data -> Misc tab
Near the bottom left, you should see a text field named "Rupees." To the very right of that is a field called "Max." Change the value in there to 99.
Changing the limit size of the wallet:
Now, Zelda Classic has wallets to begin with, but I'm assuming you don't want the player's rupee limit to jump from 99 to 500. Let's change that, too.
Quest -> Items -> Wallet # -> Pickup tab
I think you have to change the "Full Max" and "+Max" fields; I'm not entirely certain. This is a new interface to me, so you can either experiment, or wait for another response.
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Re: I read before posting... But I need help.
Yep! It worked. Thanks again. :)
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Re: I read before posting... But I need help.
(Please don't consider this a double-post. I didn't ask a question in my last post, and editing the post doesn't notify subscriptions.)
Anyway, on to another question for my question marathon... I thought this one would be easy to figure out, but... Well, yeah. I wanted an intro title for like if you go to a dungeon, then it would say, "Level 1", etc. Or the overworld would say, "Hyrule", etc.
I went to DMap and then typed in my overworld name in the section, "DMap Intro", but when I tested the game, nothing happened. I guess that's not how you work that, huh?
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Re: I read before posting... But I need help.
Correct. I think it's on another tab of the DMap. I'll check after I'm done my 8am final.
EDIT: Dang it, that was the longest final of my life. Anyways...
Come to think of it, you did enter it in the correct field. Not quite sure how to answer this one. Anyone else know how this works?
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Re: I read before posting... But I need help.
Hmm... It's working now. But it's weird, because first it didn't, and I saved it, too. Oh well. Is there a way to change the font/graphics of the words that come upon intro? And the color, too. Because when the title appears, it's in small white letters, and sometimes it's hard to see because it can conflict with the background.
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Re: I read before posting... But I need help.
Now I'm having a real problem with the magic system. I looked up on some tutorials, but nothing is working.
I start with no magic. I start with 3 hearts, but no magic.
I went to Quest > Init Data > Misc:
And then I changed the magic from 0 to 3 and then the max magic from 0 to 32. I saved my work, and then tested it out, but nothing happened. I thought maybe it was just the graphics of the magic meter not working, so I put a candle on the first screen just to test it out. I got the candle, and then it still didn't let me use it, because I have no magic, apparently.
And yes, of 'course, I checked the, "Enable Magic", option in the rules.
Any ideas? :\
>_< Extra Question: When I for example burn away a bush, how come it triggers my bombable wall at the same time?
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Re: I read before posting... But I need help.
Go to the Sprites menu. Under Weapons/Misc., select the first tile for the magic meter.
As for the bush triggering the bomb flag, you can only have one or the other on a screen at a time.
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Re: I read before posting... But I need help.
Okay. Well for now, I don't think I'm going to have magic in my first game anyway. Hmm, but since I won't have magic... How do I take away the part that says, "Magic", on the subscreen? This quest also involves no Triforce pieces, so how do I take away that as well? Hmm...
I'm having problems with the Bow and Arrows, too. I have the Rule checked to, "True Arrows", so that I can pick up ammunition and use it instead of Rupees, but whenever I get arrow ammunition, the arrow count doesn't go up, and it doesn't let me use my Bow. It's just the regular Bow, not the Long Bow. I don't know what the difference is anyway. What's with the silver and golden arrows?
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Re: I read before posting... But I need help.
Quote:
Originally Posted by
Maetora
Okay. Well for now, I don't think I'm going to have magic in my first game anyway. Hmm, but since I won't have magic... How do I take away the part that says, "Magic", on the subscreen? This quest also involves no Triforce pieces, so how do I take away that as well? Hmm...
Quest -> Misc. Data -> Subscreens
Go to your passive subscreen, click on the magic elements, and press the 'Delete' key. Same goes for the Triforce in the active subscreen.
Quote:
Originally Posted by
Maetora
I'm having problems with the Bow and Arrows, too. I have the Rule checked to, "True Arrows", so that I can pick up ammunition and use it instead of Rupees, but whenever I get arrow ammunition, the arrow count doesn't go up,
Quest -> Misc. Data -> Subscreens
Select the Passive subscreen you're using with the arrows on it, click on the letter/number next to the arrow icon, then...
Edit -> Properties -> Attributes tab
Is "Item 1" set to Arrows?
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Originally Posted by
Maetora
and it doesn't let me use my Bow.
Did you give yourself the Bow and the Wooden Arrow item (not just ammo)? You need both in order to use the bow.
Quote:
Originally Posted by
Maetora
It's just the regular Bow, not the Long Bow. I don't know what the difference is anyway.
Arrows fired from the Long Bow fire faster.
Quote:
Originally Posted by
Maetora
What's with the silver and golden arrows?
If you have Ganon from the NES game in your quest, the player needs at least silver arrows to kill him (the arrows are also stronger). Golden arrows can be shot through multiple enemies (like the plasma beam from the Metroid series) as well as being stronger than silver arrows.
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Re: I read before posting... But I need help.
Aha, thanks a lot! I can't believe I forgot the actual Wooden Arrow thing in order to shoot the arrows. I'll try the subscreen stuff now and edit later to say if it worked or not.
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Re: I read before posting... But I need help.
Okay, I've come across another very annoying problem. I have completed my first dungeon, and then tested it. At the end of the dungeon, upon completing it, I go back to the Overworld, but when I press start, the Map, Compass, and Boss Key from the first dungeon is in my inventory, meaning I can use those items in ANY dungeon! What's up with that? And how do I fix it? :(
Those items should only appear and be used for their corresponding dungeons...
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Re: I read before posting... But I need help.
Set the level number of each dmap to something different.
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Re: I read before posting... But I need help.
Quote:
Originally Posted by
Joe123
Set the level number of each dmap to something different.
That's what I thought the problem was...
The Overworld and every other map is set to Level 0. While the dungeons are set to Level 1, 2, 3, and etc.
Should I change the Overworld Level to like 20 or something, and then everything else 21, 22, 23, and etc.? That seems real unnecessary, but I'll do whatever I have to do to get rid of this problem, 'cuz it's quite annoying. :confused:
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Re: I read before posting... But I need help.
Okay, I have resolved this problem, so never mind.
I have a problem with the color sets in dungeons, though. I can choose any color I want, for a dungeon template, but when I place the doors onto the screen, then it gives me a list of only 6 color sets to choose from. What's the deal? :\
(I'm using 2.11 btw)
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Re: I read before posting... But I need help.
You can actually edit the door graphics from the Graphics menu. The Doors Menu simply lets you pick the ones you have set up.
From the actual editing menu, you can change the door colors and tiles as you see fit, or even make a new set.
If I'm not mistaken, it's Graphics ->Door Combo Sets
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Re: I read before posting... But I need help.
Quote:
Originally Posted by
callitaday
You can actually edit the door graphics from the Graphics menu. The Doors Menu simply lets you pick the ones you have set up.
From the actual editing menu, you can change the door colors and tiles as you see fit, or even make a new set.
If I'm not mistaken, it's Graphics ->Door Combo Sets
Seems like it will take awhile to set that all up, but as long as it works. Thanks.
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Re: I read before posting... But I need help.
I've gotten two dungeons done so far, and I'm almost done with the third. I'm trying to come up with some good puzzles, but I'm limited to only do the common "push block to open shutter", and, "kill enemies for items". Is there any other puzzles I'm missing, or is this pretty much our limit?
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Re: I read before posting... But I need help.
scroll further down the Flags screen, and you'll see a lot more options for pushing blocks.
You can push them in one or two directions only, silently or not, and use the Block Trigger flag where you want the block to end up. This, in conjunction with the "Blocks open Shutters" flag can make some good block puzzles. Also, if you have the "Freeform Dungeon" rule enabled, add more than one door to the wall(draw it on manually) and have multiple paths branch out. That way, you can have two or more ways through rooms. The possibilities are endless.