[758] Wall Masters continue to come out of wall after clock is picked up
I first noticed this while playing around with the Official Third Quest. I was able to duplicate this in my test quest, available here.
On a related note, I don't think enemies are supposed to drop more than one clock per trip to each room. I don't recall this ever happening in the original Legend of Zelda.
Re: [758] Wall Masters continue to come out of wall after clock is picked up
I believe that was intended so that they wouldn't get stuck in the walls permanently.
Re: [758] Wall Masters continue to come out of wall after clock is picked up
Quote:
Originally Posted by
Brandon
I believe that was intended so that they wouldn't get stuck in the walls permanently.
While that is indeed convenient, it's not true to their Zelda 1 behavior. I remember reading years ago in Nintendo Power (I think) about the secret passageway in First Quest, Level 7. They explicitly warned, "Don't pick up clocks if they appear!"
Here's a screenshot of the multiple clock bug I mentioned previously:
http://i268.photobucket.com/albums/j.../twoclocks.gif
Re: [758] Wall Masters continue to come out of wall after clock is picked up
If they stayed in the walls and it was a permanent clock instead of temporary that would allow a lot of situations of people being stuck in rooms with closed doors or whatever.
I think they need to be as they are.
Re: [758] Wall Masters continue to come out of wall after clock is picked up
Quote:
Originally Posted by
Freedom
If they stayed in the walls and it was a permanent clock instead of temporary that would allow a lot of situations of people being stuck in rooms with closed doors or whatever.
I think they need to be as they are.
That's bad quest design in my opinion. If ZC is to remain an authentic Zelda 1 clone (warts and all), this should probably be fixed.
Re: [758] Wall Masters continue to come out of wall after clock is picked up
the multple clocks bug is not a bug, it is just a extremely rare situtaion in the original game.
Re: [758] Wall Masters continue to come out of wall after clock is picked up
I can smell "quest rule" in the air!
Re: [758] Wall Masters continue to come out of wall after clock is picked up
I'm having dejavu here.
The Wall Masters thing is an NES consistancy issue, so It most likely won't be addressed untill after 2.5 is done. And I also agree with Freedom on that one. What the hell did Nintendo use for a testing team on the LOZ1, monkeys? Every so often I'll play Zelda on the NES just for fun, and each time I run across a new bad programming bug. But because so many awesome and innovative games were made during those years, I forgive them. ;p
...Actually, wasn't the multiple clocks appearing bug fixed already?
Re: [758] Wall Masters continue to come out of wall after clock is picked up
Quote:
Originally Posted by
Gleeok
I'm having dejavu here.
The Wall Masters thing is an NES consistancy issue, so It most likely won't be addressed untill after 2.5 is done. And I also agree with Freedom on that one. What the hell did Nintendo use for a testing team on the LOZ1, monkeys? Every so often I'll play Zelda on the NES just for fun, and each time I run across a new bad programming bug. But because so many awesome and innovative games were made during those years, I forgive them. ;p
...Actually, wasn't the multiple clocks appearing bug fixed already?
Apparently it wasn't... :(
No doubt there were some bugs in Zelda 1, in addition to parts of Zelda 1 that weren't buggy but may be considered bad quest design... but it was a hell of a lot better than the turds put out by a lot of Nintendo's third-party designers at the time (for example, anything by LJN).
Re: [758] Wall Masters continue to come out of wall after clock is picked up
It does that on the original NES Zelda 1 game that the wall masters do come out of the wall after the clock is picked up. It should be not a bug.
Re: [758] Wall Masters continue to come out of wall after clock is picked up
which emulator you used cbailey :) nestopia with the sprite limit enabled is the best one for bug testing... a real NES is the penultimate for bug testing.