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SotW 2 (winner is Revfan9)
Here we go then, SotW 2 ^_^
It's been the 28th for 7 hours here, so don't come telling me it's still Sunday =P
Revfan9
http://i21.photobucket.com/albums/b2...zelda091-1.gif
I can't wait to pee spaghetti!
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LostInHyrule
http://i188.photobucket.com/albums/z...e/zelda183.jpg
No Caption.
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Blaman
http://i28.photobucket.com/albums/c2...1/KISetEx1.png
Welcome to the underworld, where the creepy wall things are free!
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Russadwan
http://i206.photobucket.com/albums/b...-/AGNSotW2.gif
Link descends from the Gerudo Plateau, down towards the desolate wasteland below.
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mighty_darknut
http://i8.photobucket.com/albums/a40...o/md_sotw2.jpg
No Caption.
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Joe123
http://i146.photobucket.com/albums/r...C/zelda013.png
Come on Link, stop messing around! We have to save my sister!
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Good luck everyone!
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Re: SotW 2 (Voting now open)
Revfan: Wondeful! Those tiles look amazing!
LostInHyru1e: I already commented on this at Pure ZC, but I think the black at the top left corner is ackward.
Blaman: Yay for the Kid Icarus tileset!
Might Darknut: I like those graphics. Custom I assume.
Joe123: Once again, your skills amaze me, although I have a feeling I've seen that screen somewhere before... :D
If I hadn't entered, I think I would have voted for Joe.
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Re: SotW 2 (Voting now open)
No, my graphics aren't custom. I edited the Bomberman and Mushroom sprites, as they were originally from a Gameboy game (meaning they only used three colours). The rest of the graphics are ripped from four separate GBA games.
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Re: SotW 2 (Voting now open)
Quote:
Originally Posted by
russadwan
If I hadn't entered, I think I would have voted for Joe.
Who says you can't vote?
Revfan: Oh man, yours and Joe's... it's a contest. I voted for yours because of the palette, I think. The water almost killed it, though. I gave you the benefit of the doubt that those white pixels are from the water animation. Other than that, beautiful.
LostInHyru1e: A very nice mine screenshot. However, in order for me to vote for a dungeon screenshot, it must be super extraordinary in some way. I really like the Minish Cap walls.
Blaman: Well, it looks very interesting. My conscious probably wouldn't let me vote for an atypical screen like that.
Russadwan: Everything looks, I don't know... bleached? You do have a good amount of variety, but I've never liked either mountain sets. You've been getting very unlucky with me. :p
mighty_darknut: Interesting mountains. Everything else is just a solid carpet of green.
Joe123: As I've mentioned above, very nice. The canopy's shadow over the dirt in the northern part of the screen looks sort of strange, though. The entire screen is very nicely detailed.
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Re: SotW 2 (Voting now open)
General courtesy not to vote if you've entered?
I wasn't going to vote.
Seems strange to do so, being in the competition.
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Re: SotW 2 (Voting now open)
Quote:
Originally Posted by
Pineconn
Russadwan: Everything looks, I don't know... bleached? You do have a good amount of variety, but I've never liked either mountain sets. You've been getting very unlucky with me. :p
You don't like those mountains!? Earlier you said you liked that set. Let me dig through my PM box and see what I come up with.
Edit:
By Me:
Quote:
Pineconn, since I know how to use DoR mountains now, do you want me to replace the LttP mountains in the EoT remake with DoR mountains?
Pineconn:
Quote:
It really makes no difference to me. If you want to, go ahead, but I think both mountain sets look nice
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Re: SotW 2 (Voting now open)
Oh, those are the DoR mountains? :tongue:
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Re: SotW 2 (Voting now open)
Quote:
Originally Posted by
Pineconn
Oh, those are the DoR mountains? :tongue:
Which ones were you thinking of? I like DoR ones a lot, and they look very desert like to me.
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Re: SotW 2 (Voting now open)
Eh, I don't know, it was such a long time ago.
Only five six votes for today? For shame!
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Re: SotW 2 (Voting now open)
Revfan- Some great tiles, and decent design to wrap it up. A very good shot, my vote would have gone here.
Blaman- KidIcurus tileset looks cool, but... the graphics in that game aren't great to start with.
Russadwan- Looks a little bit plain. The design is good, but the palette is terrible, in my opinion. Way too washed out.
MightyDarknut- I'm assuming the graphics are custom, and the mountains look really cool. The grass is a little... plain, though.
Joe123- A very, very good shot. I love the way you use those colors.
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Re: SotW 2 (Voting now open)
Am I the only person who absolutely hates Sharon's tiles in his shot? I mean really, everything looks like it's made out of cardboard :/
Joe, fix those damn shadows, or get rid of them. It just looks flat-out horrible the way it is now.
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Re: SotW 2 (Voting now open)
Meh, I tried. I was going for a cartoony look. Next week I'll submit a shot from a different tileset.
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Re: SotW 2 (Voting now open)
Revfan- This screen has a ...cohesiveness that many other peoples screens (and yes, a fair number of your own) don't have. Everything feels like one part of a big picture, not just tile together. Got my vote.
Blaman- Nice, and I can see a good old-school style quest, but not very pretty to look at by itself.
LostinHyru1e- Second place in my opinion. Can't put my finger on it, but something about it just vibes with me.
Russadwan- Like people have said, a bit washed out. My advice is: if your going to use a pallete that light, have some sandstorm over it on level 6. Otherwise it just looks...faded.
MightyDarknut- I really like the style. However, it lacks the ....pizazz for SotW material. Fine for a quest screen, but something like this should be the best of your work.
Joe123- Pretty good. Unfortunatly a bit too..."standard DoR", a lot of decorative tiles that make it feel crowded and complicated, but without cohesivness.
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Re: SotW 2 (Voting now open)
Quote:
Originally Posted by
Revfan9
Joe, fix those damn shadows, or get rid of them. It just looks flat-out horrible the way it is now.
I have, they're a shade darker now and they look a lot better.
That's just an old shot I found in my photobucket.
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Re: SotW 2 (Voting now open)
Revfan9
Revfan's shot is very nice. It's good to see the unused sets shine. Everything looks amazing. The only complaint I have is the water looks too repetitive compared to the varied grass and mountains. Overall, the composition is very nice, and I really wanna find out what is inside that giant pot. Very nice atmosphere all together *votes*
LostInHyrule
This is another very nice PTUX shot. Even though this set is used a lot, you still have a nice screen here. There just isn't anything super awesome, or out of the ordinary about it.
Blaman
This is a pretty sweet Kid Icarus shot. It's not really showing anything though. No Pit, no snakes, no eggplant wizards, or grim rimmers... This is still very cool :) 3rd Place.
Russadwan
This is a sweet dessert shot. I like the red Pegasus Seed tree in the corner. The green rocks don't really go with the sand though. They look mossy, and I don't think moss grows in the dessert. Palette permitting, I'd make them a darker yellow/ brown color.
mighty_darknut
Now, this is a nice custom set. I really like the tops of the mountains, but the face of the mountains look very 2D. I'm not sure if it was the look you were going for, but the shading looks kinda off. I like the path, and tree though. I guess it's not custom. Nice anyway, but the grass could use some more detail. I guess I'm just used to everyone and their mother using SD3 grass, so it looks kinda plain. I also like the little Bomberman guy. 2nd Place.
Joe123
This shot is also very nice. It has a lot going on, and that is good. The transparent tree-tops look kinda weird though. I know it is just the way ZC draws layers, but it look kinda gray. and clashes with the light green. I like the blue and pink trees though. I'm always a fan of a splash of color in these woods.
Nice showing. This is better than PZC's line up. After 200-some-odd weeks, it is getting stale there.
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Re: SotW 2 (Voting now open)
I voted for LostInHyrule. For whatever reason this shot appealed to me the most. I like the mix that you did with the dungeon walls from MC and the pure tiles. It's a nice twist to the look and adds something different. The lava is good looking there as well.
Revfan's shot is great, as usual. There is something that just bothered me about the shadows from the trees. The same pattern is just repeating, and to me it just didn't seem right. Everything else is great though.
Blaman, those are some great Kid Icarus tiles. Are they rips or did you make them by hand?
Russ, I like the shot. It's very light for a desert, which isn't a bad thing. It makes it have more of a bleached sand look.
MD, I love the colors, I just wish there was... well, more to the shot. Maybe a little less green space and you would have my vote.
Joe, you really have made some nice overworld screens. This one is right up there. I am going to agree with Pineconn's point about the shadow over the dirt. Other than that, excellent.
Great shots again everyone.
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Re: SotW 2 (Voting now open)
Joe. See the shadows on my screen? That's how the TotR ones are supposed to look. I know that shot doesn't use those new shadows, but I do believe that your newer shots have them, and you have the same problem with those shadows as well. I also don't like the look of just overlaying random shadows everywhere without having something on the screen to give the shadow off...
Anyhow, my shot is an old TF screen that I made well over a year ago. The shadow pattern repeats because that's how TotR uses them. Admittedly, it looks just fine over the grass, but over plain areas where there isn't much color change, it looks like crap. I shouldn't have laid those shadows down over the house.
The water is animated btw, and it looks absolutely amazing animated so. Maybe I should have made it an animated GIF...
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Re: SotW 2 (Voting now open)
Revfan: The tiles are beautiful. But the design doesn't work in my opinion. For some reason I don't like the layout of the screen.
LostInHyru1e: This is second place for me. I liked the layout of the screen, it works and looks like a good dungeon. The right side is a little plain, but it is good.
Blaman: It is original. I like the screen. I don't know how it is exactly played but it is good.
Russ: I don't like the layout on this one, but it shows promise. I don't know why but the mountains are killing it for me, and the pallete is like everyone said washed out. But yeah, I don't know how it connects to the other screens but it just doesn't like right.
SD: Bomberman! :P This is a good screen I thought. The design is really good. The tiles are look can be a little better, but it really does work.
Joe123: This is the one I voted for. I thought the design and layout could have been a little better, but the overall mood is great. I can tell just by looking at the screen, it will be a blast to play. Which is what a screen should do.
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Re: SotW 2 (Voting now open)
Just a little note to everyone who has commented on the palette my screen uses, I didn't make it. It's Joe123's edit of a palette Revfan made to replace DoR's standard palette for the desert (which is much to dark). But thanks for the good comments!
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Re: SotW 2 (Voting now open)
That light palette is great for Joe's desert, which uses tons of color and more open designs. But for yours, the darker palette would've been much better.
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Re: SotW 2 (Voting now open)
Quote:
Originally Posted by
LostInHyru1e
That light palette is great for Joe's desert, which uses tons of color and more open designs. But for yours, the darker palette would've been much better.
Noted for future reference.
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Re: SotW 2 (Voting now open)
Quote:
Originally Posted by
Revfan9
I know that shot doesn't use those new shadows, but I do believe that your newer shots have them, and you have the same problem with those shadows as well.
No I don't ¬_¬
I've made them darker and it's ok now.
I said.
Quote:
Originally Posted by
Revfan9
I also don't like the look of just overlaying random shadows everywhere without having something on the screen to give the shadow off...
Eh, the idea is that it looks like there's a higher up canopy above the rest of the trees casting those shadows down onto the ones you can see in the forest.
Or at least, that was my idea of it.
Either way, it looks better with them than without.
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Re: SotW 2 (Voting now open)
Omigod Pineconn is planning on submitting a screenshot for SotW 3. O_O
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Re: SotW 2 (Voting now open)
Quote:
Eh, the idea is that it looks like there's a higher up canopy above the rest of the trees casting those shadows down onto the ones you can see in the forest.
Yeah, I'm doing the same in my quest. Although my entire pallete is darker, not just the shadows, so it really feels big and dark and canopyey.
(and the woods of the future are even darker ;) )
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Re: SotW 2 (Voting now open)
Well if you wanted it to be a forest with a canopy over it, then wouldn't you want it to look darker? Why would that much light penetrate the Canopy?
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Re: SotW 2 (Voting now open)
Because I like it nice and light and colourful!
Psht!
It looks good.
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Re: SotW 2 (Voting now open)
Uh oh, we have a competition. Every vote counts! As if I didn't expect that these two screenshots would go down to the wire...
And don't forget that we're accepting submissions for SotW 3 (and 4 and 5 and 6...). Just send 'em in to the member known as "SotW".
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Re: SotW 2 (Voting now open)
WHERE'S SOTW 3?!?!
I mean... forget that. Congrats Revfan.