Charge Up Spin/Whirling Blade
Few suggestions. Mostly just to make it look even cooler
- Quest rule to enable "hold" graphics for Link, which can show him holding the sword and walking
- Quest rule for unique tiles for the charge up spin
- Rename the scroll to the Whirling Blade
- Quest rules for sword-specific sparkles when the charge up spin is preformed
- Quest rules for sword-specific sparkle patterns when the charge up spin is preformed (Edge/LttP style, random [randomly appears within the range of the attack], enemy hit [when the attack hits an enemy, one sprkle is displayed at that point], spread [spreads out sparkles away from Link in a random pattern])
- Quest rules for sword-specific charge up location (Front, back/side OoT style)
Re: Charge Up Spin/Whirling Blade
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Originally Posted by
*b*
- Quest rule to enable "hold" graphics for Link, which can show him holding the sword and walking
Indeed, I ought to have bothered to do this.
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- Rename the scroll to the Whirling Blade
Why? That's not what the games call it.
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- Quest rules for sword-specific sparkles when the charge up spin is preformed
Sure, whatever.
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- Quest rules for sword-specific sparkle patterns when the charge up spin is preformed (Edge/LttP style, random [randomly appears within the range of the attack], enemy hit [when the attack hits an enemy, one sprkle is displayed at that point], spread [spreads out sparkles away from Link in a random pattern])
Mmm-hmm. I suppose one denotes the other.
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- Quest rules for sword-specific charge up location (Front, back/side OoT style)
Well, actually, it's pretty much mandatory that Link holds the sword in front of him. Sorry.
Re: Charge Up Spin/Whirling Blade
How about an option to reverse the direction of the spin? Right now it only spins the Gameboy way, but in most 2d Zelda games, Link will always pull the blade back behind him and spin clockwise. (And in Four Swords Adventures, a level 2 charge would have him holding the blade behind him, but stab things normally.)
Re: Charge Up Spin/Whirling Blade
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Originally Posted by _L_
Why? That's not what the games call it.
Actually, that's what LttP and Link's Awakening call it, which is where it first came from. Besides, it sounds cooler than just a simple "spin attack"
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Originally Posted by _L_
Sure, whatever./Mmm-hmm. I suppose one denotes the other.
Is that a yes?
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Originally Posted by _L_
Well, actually, it's pretty much mandatory that Link holds the sword in front of him. Sorry.
How so?
As I said, these are all just enhancements to make it look cooler, and to vary it from quest to quest
Also, what about having the ability for new tiles for the charge up/spin? Like, an animation that shows the sword flashing, instead of cycling palettes which makes it look funny, and tiles for all eight positions of the sword as it spins, to make it look like it's really flying
Re: Charge Up Spin/Whirling Blade
Quote:
Originally Posted by
*b*
Few suggestions. Mostly just to make it look even cooler
- Quest rule to enable "hold" graphics for Link, which can show him holding the sword and walking
- Quest rule for unique tiles for the charge up spin
I was about to come here to create a topic for these same requests, until I saw this thread that Gashin.... er, Relic... I mean, *b* created. :P So yeah, I support most of his suggestions.
I think having Link walk without his legs moving at all (while charging his sword) looks awful. It looks bad enough that I would not use the spin attack in my quest if this is not remedied. I highly suggest having Link tiles for the held charge, including a walking animation.
*b*'s other suggestions were nice, but not really necessary. Most of them can wait until after version 2.5, IMO.
Quote:
Originally Posted by
*b*
- Rename the scroll to the Whirling Blade
I'm somewhat indifferent to whether this gets changed or not, but I wanted to point out that *b* is correct: the official name for the "spin attack" is the "Whirling Blade Technique." Just "Whirling Blade" would suffice. "Spin Attack" is a name probably coined by younger players and people who didn't read the instruction manual (including myself, mind you).
Re: Charge Up Spin/Whirling Blade
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Originally Posted by
Radien ZC
I'm somewhat indifferent to whether this gets changed or not, but I wanted to point out that *b* is correct: the official name for the "spin attack" is the "Whirling Blade Technique." Just "Whirling Blade" would suffice. "Spin Attack" is a name probably coined by younger players and people who didn't read the instruction manual (including myself, mind you).
In all fairness, Most games call it a charged spin attack, or just spin attack. None of the games after Link's Awakening assign an actual name to the move, which is why I suggest that if we give the move a name, it should be the only name it's ever had
Re: Charge Up Spin/Whirling Blade
Quote:
Originally Posted by
Radien ZC
*b*'s other suggestions were nice, but not really necessary. Most of them can wait until after version 2.5, IMO.
Agreeed!
Oh and the "legs not moving while charging sword" must be fixed. otherwise it looks too dumb to be used in a quest. :(
Re: Charge Up Spin/Whirling Blade
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Originally Posted by
Petoe
Agreeed!
Oh and the "legs not moving while charging sword" must be fixed. otherwise it looks too dumb to be used in a quest. :(
Yeah, I already said that, in different words. :) So, I agree.
Re: Charge Up Spin/Whirling Blade
Quote:
Originally Posted by
*b*
None of the games after Link's Awakening assign an actual name to the move,
You mastered the secret sword technique of the Spin Attack! -- Ocarina of Time.
You mastered the Spin Attack! Press and hold (B) to power your weapon with magic... -- Majora's Mask.
You learned the secret Spin Attack fighting technique! This is the first sword technique you've learned from Master Swiftblade! -- The Minish Cap.
Up+B - Spin Attack -- Super Smash Bros.
Re: Charge Up Spin/Whirling Blade
You got the wooden sword, open the menu and select it to swing it. hold the button to perform a spin attack--Oracle of Seasons/Ages