Contest: Design the best subscreen(s)!
You heard me, folks. This is a Contest. Design the best subscreen possible for NeoFirst, and yours is the one we'll use.
Although I'm going to be very liberal with my decisions, here are a few "Guidelines."
- I'm currently pondering having each area have its own different subscreen, with its own theme based on the area that you're in.
- It's something new and exciting, and something you can think "Wow!" at.
- Design whatever you want, however you want. It just needs to work.
- The more entries you submit, the more ideas the rest of us get when we actually get to finalizing them.
- Your entry may be included, even if you don't "win," so try your best! You never know what'll happen. ;)
- You can submit them however you'd like. Screenshots, scans, mockups in MSPaint, .qst files, ... anything.
- .qst files are preferred. :sweat: *lol*
- Have fun with it. Seriously.
...
*Shoots a pistol into the air*
Go.
Rules For Submission:
- All submissions must NOT be a .bmp file. You can use www.irfanview.com to convert it to .gif
- All submissions should include both an active subscreen (The top part that pulls down when you activate the subscreen.) and the lower part that's always visible on the top of the screen as you play. If your submission is missing one of these, anothers' may be substituted if it matches.
- Store the images somewhere fast and reliable so they won't go down for whatever reason. I personally recommend www.photobucket.com. Imageshack is a good bet as well. If you have somewhere fast and reliable, host it there. Make sure it's convenient to display.
- Try to link to the image. It prevents a horizontal scroll bar from growing across the screen.
- Label your screenshots appropriately. It's nice to know what you intend to be what.
Re: Contest: Design the best subscreen(s)!
Very well, I'll be the first contestant.
I was going to just post the quest, but it's being buggy, so...
http://www.filespace.org/Cjc7988/SubscreenTopCjc.gif
Top subscreen
http://www.filespace.org/Cjc7988/SubscreenBottomCjc.gif
Status Bar
http://www.filespace.org/Cjc7988/Sub...DungeonCjc.gif
Dungeon Subscreen (Don't say it's boring, I'm going with a theme here)
EDIT: Quest removed temporarily for maintenence
EDIT2:Maintenence completed!
Look for SubscreenContestCjc.qst, right click 'View', and save the target. It's the 1.9mb file, the only quest file in the list.
EDIT3:Inspired by ShadowTiger's own impressive status bar, I've redone my own.
Re: Contest: Design the best subscreen(s)!
How do you get tiles in there from your tilepages, like how did he get the link in there?
How do you add new items, like the cane of byrna?
Re: Contest: Design the best subscreen(s)!
Well,
*grins*
I used empty Triforce containers to place tiles from my tileset, and then changed which tiles it referenced to.
And to add new items, go to 'new', select item, and then change the item property to "Cane of Bryna" or whatever you want it to be.
Now, for item cycling with the selectable items, it gets a bit tricky.
Position is a variable which says, Hey, this item is here!
Let's say you set the "Cane of Bryna" position to 15.
When you put that number into, oh lets say the boomerang's left slot, then when scrolling left to right the Cane of Bryna will go before the Boomerang. Likewise, you would need to put the boomerang's position number (Which happens to be 0) into the Cane of Bryna's right position slot, so that when cycling from right to left it goes boomerang then Cane of Bryna.
If you're creating one from scratch, you won't be able to directly implement it into the game. Rather, you'll be forced to duplicate it by hand into one of the 4 pre-generated subscreens before it appears in-game. Hopefully this will be fixed in later versions.
Re: Contest: Design the best subscreen(s)!
I love it, man. :) It's quite beautiful. ^^; It'd go great for a custom subscreen, and would indeed exhibit the extraordinary power of the subscreen editor.
...
Now check this one out.
http://users.sephiroth.ws/ST/zc/NewN...creenType1.GIF
It's obviously nowhere near finished, but I'm working steadily on it.
Of course, the passive subscreen will also have all the necessary indicators and the minimap. Obviously.
Re: Contest: Design the best subscreen(s)!
I wonder if this will start a new craze, like the faces did before.
And is the minimap truely necessary? I don't think I've used it outside of Zelda 1. In fact, removing it would make warping tricks even less conspicuous.
*Smiles Devilishly*
Hmm... I could get away with that.
Re: Contest: Design the best subscreen(s)!
Frankly, I would sort of agree with you that a minimap may not be necessary. Do keep in mind though, that many users would nearly prefer to have one, and NeoFirst will become a tileset in the future, so future users will have access to those custom subscreens as well.
EDIT: Thanks Cjc. My Subscreen At work.
Re: Contest: Design the best subscreen(s)!
Shadow Tiger, here's what I thought it was going to look like:
http://img228.imageshack.us/img228/2...entype2oc0.png
The part that is not obvious is that the yellow squares are triforces to simulate a "Game Progress Meter"
This is not my entry.
Edit: Woah! I just thought of an idea! We could put triforce pieces on Link's face and change the tiles to simulate...
...emotions! For example he goes from happy to no emotion to sad to angry to rage and finally to calm.
Re: Contest: Design the best subscreen(s)!
I'm impresseed at how quickly some of you are picking up on the subscreen editor. I can't wait to see what you do once you master it.
And for simplicity, you can use a tileblock instead of a Triforce container if you just want to throw some tiles in there.
Re: Contest: Design the best subscreen(s)!
Wow. Really impressive. I might just have to give it a go...