combo type that throws rock / deku nuts
I'd like to see a combo like a center statue that instead throws rocks to be used with adding deku shrubs.
Also would like 6 misc sounds (sfx) added to the sfx.dat that can be chosen on a per screen basis (like sea sound) .... would also be really cool if they could also be set to trigger with secrets as an option or if the screen option is off they would just trigger when entering the screen
Re: combo type that throws rock / deku nuts
Agreed. :p It could add that morocca sound effect to a Deku-Tree type boss. You could have Dekus that shoot rocks at you from atop the leafy branches, while you have Dekus that you need to dispatch on the leafy ground. When you dispatch those, more Dekus hop off the tree to assail you. But when you're done with the Dekus, the TREE attacks you in a REAL Custom Boss Match. >:-] ... ... ...
Too much sugar today. =^.^=
Re: combo type that throws rock / deku nuts
Toatally. It would be nice if we could change the triforce aquisition music.
Those trees would definately be a good addin.
Re: combo type that throws rock / deku nuts
Re: combo type that throws rock / deku nuts
Quote:
Originally Posted by Freedom
Way cool picture. I'd like to see those things made into actual enemies. Or, better yet, you could make them a part of a room type "Business Scrub Shop", where you must find a way to hit the Business Scrub from afar to make it sell you something or give you info. The info one would be better of as "Business Scrub Info Shop" or just "Business Scrub". But either way, the ideas I read are all good....
Re: combo type that throws rock / deku nuts
I already got them all ripped from Minish cap and re-edited into Zelda Classic, stars floating around his head and all.
I even grabbed the squeel he makes when you pop him.
Having a combo that shoots rocks/nuts as it's triggered would make it more realistic then doing it with combo cycling I think, but either way I'll make them work. ;)
If it was a combo, then you should be able to reflect it with the mirror shield.
Re: combo type that throws rock / deku nuts
Freedom: Actually, so was I. http://www.purezc.com/forums/style_e...t/icon_heh.gif
Ever play DoY? Even early on. The very first boss. Fairly similar to that, except the mushroom (mini)boss would be shooting rocks instead of fireballs, and he'd be a tree. :p *lol*
EDIT: ... Oh, bloody hell. THAT Kind of scrub. The Deku Scrub Salesman, you meant! Oooh, ... alright. I was imagining the ones in the PTUX Set; the ones Warlock drew.
Re: combo type that throws rock / deku nuts
Quote:
Originally Posted by Freedom
I already got them all ripped from Minish cap and re-edited into Zelda Classic, stars floating around his head and all.
I even grabbed the squeel he makes when you pop him.
Having a combo that shoots rocks/nuts as it's triggered would make it more realistic then doing it with combo cycling I think, but either way I'll make them work. ;)
Well, just so you know, that link you gave that had the word "scrubby" in it, that one word is a word I call the Fast Blue Octoroks on the PTUX tileset. They just look so much like the Deku Scrubs, I decided to call them scrubbies. Go figure. But I do hope that can be implemented. I'd love to see a Scrub shooting at you.
Re: combo type that throws rock / deku nuts
Quote:
Originally Posted by Britannianhero4
EDIT: ... Oh, bloody hell. THAT Kind of scrub. The Deku Scrub Salesman, you meant! Oooh, ... alright. I was imagining the ones in the PTUX Set; the ones Warlock drew.
Yep, the one that you have to pop at the beginning of Minish Cap to get to the Castle, and then He shows up in a few caves and gives info too. ;)
different but the same.
Re: combo type that throws rock / deku nuts
Quote:
Originally Posted by Freedom
Yep, the one that you have to pop at the beginning of Minish Cap to get to the Castle, and then He shows up in a few caves and gives info too. ;)
different but the same.
I'd like to see that same enemy turned into the rooms that go with it in The Minish Cap and OoS.