The quest for a new example quest
We have a whole slew of new features coming out for the next version of ZC. Unfortunately, adding a bunch of notes inside a help document will onyl go so far in showing new users what's possible with all these changes. Thus, why PM originally made Demo Quest, and why Warlock made newfirst.
So the request is simple: would someone who has the time and energy be willing to create an example quest highlighting all the cool new features of ZC as they come out? It doesn't have to be original, you can just open bs_test.qst and mess around with it however you like. Me and DN could easily make small test quests to demonstrate newer features we make, but a completable, unified display of everything that's possible would go a long way at making the new version of ZC the best it can be. There's no urgency, as release is still dependant on how quickly we work, but I'm willing to see ideas from interested ones.
Re: The quest for a new example quest
I'd be willing to lend a hand in any way needed, but be forewarned, a lot of this new stuff I haven't figured out myself yet.
If DN hadn't told me to press X I'd still be trying to figure out how to add the bigger link sprite, and I knew nothing of pressing o for relational mode either.
I've put quest making on hold so I have some free time.
Re: The quest for a new example quest
Perhaps switch to a new tileset? ... Obviously, this IS a shameful plug for the Pure Tileset Extreme, (Definitely check that out, BTW. It's worth the controversial awknowledgement of tileset advertising. ;) lol )
I wouldn't say it'd be too hard to design a new Example quest. What would we name it though? ExampleAdvanced.qst?
Okay. What I'm thinking we do, (Particularly after we spoke about it in #ZCTesters - Get in there if you don't already have an IRC account on initialized!) is go around and ask people if they have any resources they'd like to contribute toward the project which would fit in the basic Example.qst scheme. For example, we could substitute Radien's "Simple" ALTTP Mountains for the current mountains, His Mallet Tiles, His Revised Dungeon Floors, My Spinning Compass, My Own Special Link Tiles, (I'm planning on making them larger anyway, so ... ) Some New Dungeon Water Tiles, ... So much, we could do.
Re: The quest for a new example quest
Example211 :D
This is something I might enjoy working on, too. I have to do this sort of thing in a small capacity to test things I've added (such as the relational and dungeon modes and the new Link sprites). The question remains... should this be a completely custom quest (like example.qst was) or should it be a remake of Zelda 1 (like NewFirst)?
Re: The quest for a new example quest
There are probably enough Minish Cap tiles around now to do a decent quest, I have 6 or 8 different dungeons I've ripped and a slew of other tiles.
Re: The quest for a new example quest
Maybe we should try basing this on the Minish Cap set. Because it's so complex, there's really no way it could be done with any sort of speed unless you were using all the new features of 2.11. Plus it uses so many colors that it'd be a great excuse for the new 8bpp tile mode.
Either way I think this should be an original quest. Part of what made Demo Quest so interesting was the fact that it wasn't just another NES retread, but something of its own. That allowed it to show off a lot of new ideas in addition to the straightforward features.
Re: The quest for a new example quest
I can see this as being done quite easily. Wouldn't quite account for the Din's Fire, Farore's Wind, or Nayru's Love tiles, (Well, less so for Farore's wind, obviously.) but those can be mimicked easily enough.
Heck, we could rip in a whole Cset 6 of TMC sprite tiles VERY Easily. I mean, absurdedly easily, if Cset 6 will be used just for Link's tiles. :shrug: I mean, take a look Here. If you can get their focus correctly, you can rip them very easily. And with the Alt+Slide ability of ZQuest's Tiles menu, we're in the clear! :D At least for Link Tiles. Man, so very, very easy.
I'd definitely go for a Minish Cap Tileset Example quest. However, this would mean that more people would be wanting to build their quests in that same tileset, and would be asking for more and more minish cap tiles, and overall quality would have to increase to keep up. The standards would be raised to near astronomical proportions. :p
Note: The rest of the TMC Tiles can be found Here. Or at least the ones they have.
Re: The quest for a new example quest
I found that link this morning for the Minish cap tiles, even started playing with some, but the new version keeps crashing every time I turn around.
It crashed when editing Weapons>sprites when editing Palettes, and it crashed on me somewhere else, but forget what I was doing now.
I don't have these crashing problems with any of the other versions.
There's a gremlin in there somewhere.
Re: The quest for a new example quest
How about a list of all the features to be demonstrated in the new test quest?
Re: The quest for a new example quest
What do you mean by the alt-slide BH4?
I know about the glove, but is there a way to do multiple tiles alignment?
(like centering in 4 tiles)