Item families: Luck Ring, Whimsical Ring
Reading through the Oracles Ring List, I noticed the following entries:
Code:
27 | Green Luck Ring | 1/2 damage from traps
28 | Blue Luck Ring | 1/2 damage from beams
29 | Gold Luck Ring | 1/2 damage from falls
30 | Red Luck Ring | 1/2 damage from spiked floors
Before I knew it, the following very simple item idea sprang to mind:
Luck Rings
Power: By how much the damage is divided. 0 makes it a Holy Ring (nullifies all damage).
Misc1: The type of damage to reduce. The numbers here will be pretty arbitrary. Maybe something like 1 = traps, 2 = fireballs, 3 = damage combos, 4 = Link's bombs, 5 = Link's fire etc.
(I may replace the "Hurt by Own Bombs" and "Not Hurt By Own Fire" rules with two such items in init. data.)
Yes, I understand that Boots may seem to equal a Damage Combo Holy Ring, but remember that the Boots allows you to specify the level of damage combo to resist.
And, while I'm at it, here's something that'll take about ten lines of code:
Whimsical Rings
One of Link's weapons sometimes does lethal damage.
Power: How often, out of 255, that this weapon is lethal.
Misc1: The item family to provide whimsy to.
I'll think about these. Since both of these items' effects are solely in the realm of stats, the bug risk is reasonably low. And since the Item Editor is entering its prime, now's the best time to start defining the built-in item families.
Re: Item families: Luck Ring, Whimsical Ring
Quote:
Since both of these items' effects are solely in the realm of stats, the bug risk is reasonably low.
These are the kind of features we can afford to implement. Cool.
Re: Item families: Luck Ring, Whimsical Ring
Wait, so you're gonna implement all 4 Luck Rings? Jesus _L_, ZC 2.5 is gonna have to be called 2.7+ or something.
Re: Item families: Luck Ring, Whimsical Ring
Actually, it's turning more into an OoS-Classic. But, I like this idea. I say go for it.
Re: Item families: Luck Ring, Whimsical Ring
Yeah, it resembles ALttP and the Oracles more than anything, really. *Hastily* Not that that's a bad thing.
Re: Item families: Luck Ring, Whimsical Ring
If to make ZC 1.00 a TLOZ ROM was hacked, why not hack an ALttP ROM to give us scrolling screens/areas?
Re: Item families: Luck Ring, Whimsical Ring
I think that it would be beneficial if you group every ring into one category in Initial Data, "Ring", so that there wouldn't be one for the classic rings, one for the Whisp Rings, one for the Charge Rings, one for the Luck Ring, and one for the Whimsical Ring. And then maybe group all the scrolls under a single category, too. Just a thought so we don't have a big, sprawling list.
Re: Item families: Luck Ring, Whimsical Ring
Probably because it would be too difficult to adapt all the current ZC stuff to a LttP engine, and vice versa, so it's easier to develop it using the current system or somthing.
Re: Item families: Luck Ring, Whimsical Ring
Quote:
Originally Posted by
majoras_wrath
If to make ZC 1.00 a TLOZ ROM was hacked, why not hack an ALttP ROM to give us scrolling screens/areas?
Apparently the code for Zelda 3 animation was coppied directly from a rom. Now, if it were possible to do this with scrolling, it would probably already have been done. :(
Re: Item families: Luck Ring, Whimsical Ring
The style was copied, not the code. All that was done was that the graphics were ripped and the timing was written down (while watching the animation frame by frame), and coded into ZC.