Who needs Roc's Feather when you've got Jump Tiles?
Today I've made a new FFC script creation that will amuse and amaze!
I've bundled it into the example dungeon I mentioned in another topic (http://www.greyfire.org/~l/revolution.zip)
Head south of the start room. Walk on the feather tile to make Link jump! (Albeit slowly).
Notes:
* What actually happens is this:
- Link is moved to a concealed yet walkable location.
- The Jumping Link FFCs are placed where Link was.
- While Jumping Link is animating, a routine "fishes" the player's movement keystrokes from Link and applies them to Jumping Link.
- When Jumping Link finishes animating, he is removed and Link's position is restored.
Of course, one problem is that at the moment Jumping Link can jump over everything. Until the FFC scripting system has a better way of identifying room combos than the "cd###" argument, this'll have to do.
* I only made 1 set of "Jumping Link" combos, so for now Link can only face right while jumping.
* Sometimes half of Jumping Link's sprite may animate out of synch with the other half. This is because combos won't cycle unless they have 2 frames of animation, and so I... well, just check out the quest file.
* The actual code is in ffc020.txt (controls the jump tile), ffc021.txt (controls half of the jumping Link sprite) and ffc022.txt (controls the other half of the jumping Link sprite.)
P.S - I still don't see what's so hard about the Feather.
Re: Who needs Roc's Feather when you've got Jump Tiles?
So...This link can jump over even No-Fly Zone combos?
Re: Who needs Roc's Feather when you've got Jump Tiles?
Re: Who needs Roc's Feather when you've got Jump Tiles?
This is a neat trick. It's a little easy to get stuck in a solid object, though.
Could this be adapted to only work one way, such as making Link jump off a cliff or a one-way trampoline?
Re: Who needs Roc's Feather when you've got Jump Tiles?
Wow. That was absolutely amazing. Seriously. :thumbsup:
Re: Who needs Roc's Feather when you've got Jump Tiles?
I'd still rather see the feather so you aren't limited to tiles
Re: Who needs Roc's Feather when you've got Jump Tiles?
Sounds nice, I'll take your word for it that it works. This sounds a lot like the 3D Zeldas, where Link jumps automatically over certain areas.
Re: Who needs Roc's Feather when you've got Jump Tiles?
Nice for mountains where you jump off them.
I can imagine that the item editor (when it comes out...)will have presets and scripts. Then, you could do this sort of thing with an item.(You would use the same kind of script as with FFCs.)
Re: Who needs Roc's Feather when you've got Jump Tiles?
so... This means... you can have jumping in sidescroll quests? or is it a bit harder to manage than that?
Re: Who needs Roc's Feather when you've got Jump Tiles?
Well, right now, we can't jump at will, like with the press of a button. We're limited to a tile.