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......holy carpal tunnel syndrome.
So much win. Stealing ammo? Useful bait? PIECES OF POWER AND GUARDIAN ACORNS?!?!?! Some serious awesomeness here!
Honestly, the power pieces and acorns were part of what I LOVED about Link's awakening. Sometimes, you'd get lucky and find a powerup and then BAM, you're running around kicking all kinds of ass.
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Let's have a look at a few more items and bosses!
Protection Ring
The Protection Ring appeared in the Oracle games, and its behaviour has passed unchanged into this game. Its black heart shines with the allure of danger, and it is indeed a dangerous ring - all damage done to Link with do exactly one heart. This means that the weakest enemies do double damage, and the slightly strong enemies do half damage. Since there are so many more weaker enemies than there are strong enemies, this may not seem at all beneficial! However, the Protection Ring comes into its own when Link seizes the Blue Mail. Suddenly, every attack in the game deals a mere half-heart to Link!
But be warned - the Protection Ring can only be claimed early in the game, when Link possesses 5 heart containers or less!
Off with her head! This mobile statue of a heartbroken monarch who met a tragic end is similar to an Armos Knight, except that it drops a trail of hearts and anti-hearts (henceforth known as "hurts") as it hops. It waits in the same dungeon as the Protection Ring, but guards a different treasure.
A canister that wafts pacifying clouds of smoke. You receive this at the very beginning of the game! It's not at all useful for combat against most foes (certain specific insects excepted), but one shouldn't overlook its ability to cloud the vision of certain devices and monsters!
One of the easier bosses to implement. It's a cloud of unrepentant evil with an eye for causing pain. It is, however, cowardly to the extent that it imprisons itself in a huge tomb of ice. It's so dense that only Din's Fire has the heat to melt it down!
Direct from a certain video game, this wand causes a pillar of sand to rise up from the sand it is waved over! These pillars do not naturally disappear, so you need to use your trusty Hammer to get rid of them. It's not the most useful of magical artifacts, but its abilities can improve certain combat situations for you!
Incidentally, I've implemented some subtle mechanical differences between this and the original NES games. Solid terrain now blocks the movement of boomerangs, arrows and fire, much like in the later Zelda games. However, magical attacks such as sword beams and Wizzrobe spells will still penetrate.
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Very nice!
This quest will surely be amazing. Any indication of how far it is in development?
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Haha, I love it! The sand rod is certainly one of the more unique items I've seen in a Zelda game, so it pleases me to no end to see it here too.
Edit: Also, I notice the boss health meter. Perhaps you could move the play-time to the active subscreen, and stick the boss meter there? :)
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I see that you implemented the Hoopster from Super Mario Brothers 2! Nice work!
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How far into this game are you by now? The things you're doing are amazing, but is it ever going to be complete?
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If I work pretty consistently, then with luck I will be finished within 10 months.
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The Fire Spire is the epitome of the term "awesome".
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It looks like the epitome of 'movement is so restricted you will want to tear your eyes out if you spend longer than 2 minutes there' to me...