Originally Posted by
ZoriaRPG
What I would like to see is array conversion, array pointer handling, and a method of typecasting all ZScript values to any single type. If it can;t do that, then it is a second language, tacked onto ZC. That means that at some point, we will stop adding to ZScript, but still include its parser and ZASM; and all new content will be via AS, and its parser. I don;t like that option, over properly implementing a cross-compiler, or interpreter.
If it was for a ZC version in which we were not concerned with full legacy support, then it wouldn't matter. In that, I want to do massive engine changes and improvements.
What we could do, is simultaneously develop 2.xx and 3.xx. I don't mind that option,particularly if Successor wants to work on rewrites; but I'm not some teenager who can skim this material, pick up in it in a heartbeat, and do something with it. I'm an old codger who takes his time doing everything.