Lookin' crunk, Tobias. O;
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Lookin' crunk, Tobias. O;
Do'h. The Quest's file name was on there, eh? Oh well.
Haha. Why would that be a problem?
He must not reveal the secrets of the CRUNK.
It's not, I just didn't think about it.Quote:
Haha. Why would that be a problem?
Yeah, but there are two reasons they are spam'd in in there. One, I like the colors, and two, I don't care for the DoR versions of the GB trees :DQuote:
Looks good. My only problem is those small Minish Cap trees. The 3x2 ones. You used them way too much. Try using some other trees.
1 Hour Ago 09:19 pm
With just about any early side project, no tiles have been ripped or modified. All that you see is out of the box, and un-altered. If this project really picks up (more so after ZTD) maybe I'll change it up, or add the old GB trees.
And now, for some completely random Zelda TD w.i.p. shots:
http://img371.imageshack.us/img371/3...tteshowep3.gif
Images 1-3:
An optional cave area. This is not the final layout, palette, or level of detail. I need to modify some mountains, and make a nice, muted c-set for the water. This area will use the "Wispewind Cave" them from Final Fantasy Dawn of Souls. I also need some ground details other than rocks.
Image 4:
'Coppery' palette for Level 4. Subject to change, but I like it. I'm taking the classic set to a darker, and more natural looking set of colors. The bright pastels are nice in moderation, but man, after looking at some colors, it was very intense.
Image 5:
Purple palette for the Midnight Maze (Level 6). I may make it a bit darker, but I still like it.
Image 6:
Early Level 7 palette. It was hard to get those sandy golds and yellows. Subject to change, but unlikely.
Image 7:
Oops. I seem to have miscounted. There is no seventh image.
Okay, what's with the girl?
It is from a super secret area where you can get the level one password. The area is a fan club of sorts. You will meet an interesting Moblin there.
EDIT: Old becomes new again :o
Wow, awesome redo!