But alot of us did admittantly get our shirts all wet. and our uh... well, I know something else of mine got all wet, too, but you know, that might just be me.
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But alot of us did admittantly get our shirts all wet. and our uh... well, I know something else of mine got all wet, too, but you know, that might just be me.
I really fail to see how Roc's Feather will improve Zelda Classic, anyway. There would have to be a lot of changes to the programming (or so is my understanding) for it to work, and you can't exactly make that many puzzles with it. Sure it would be nice to just have, but I really doubt you could do that much with it.
But hey, I've been wrong before. :shrug:
I think people would want Random Sidewarps for Lost Woods kinda things. Now that we can have multiple Sidewarps, we can make much better Lost Woods-ish places. With random sidewarps, it would make the Lost Woods so much more.. lost. :PQuote:
Originally Posted by jman2050
Well I apologize for the fact that we are excited and have been waiting for this for years and now that it is finnaly here we want to celebrate. We are sorry we were born human.
But just to make ya happy:
Why not make the project open source? IT would get done fasta.
Auto-warp combos: 5 of them, Auto-warps A-D and random.
If an auto-warp combo is on screen, the room will warp. Maybe not particularly useful by itself, but combined with secrets and combo cycling...
EDIT - Forgot to mention that these combos use the side warp. If there are multiple Auto-warp combos on screen, the one furthest up and furthest left gets priority.
Take your time :) I will never rush you, ever! *lays $999.99 to jman2050 as a optional tip* I think they should invent a program that will auto develop the beta so you won't have to when you feel exhausted! All you would to is let the auto beta finisher do the work for you while you are napping!
You make everybody's dreams come true and I will present you a certificate of appreciation!
CERTIFICATE OF ACHIEVEMENT
This certificate is awarded to JMAN2050 for all of his work he has done for everybody throughout his life and he has never took a day off!
Awarded by cbailey78
CONGRADULATIONS JMAN2050! :D
Dlbrooks33, this was probably way easier to make using the original Zelda engine, even though the GB-GBC games uses a similar if not the same engine. I think the next thing they need to work on is the Enhanced Music personally. Then Roc's Feather.Quote:
Originally Posted by Dlbrooks33
Sorry to drift off the topic but the Roc's Feather sparked my idea:
I just don't see why the can't implement a side-scrolling just like Zelda II and Zelda Games for the GameBoy that has the side-scrolling in dungeons in the attics and the basements. All we can do is just implement a "Gravity" combo! It would be sweet and it would reach more to its full potential! Just a suggestion!
Hmm, so autowarp eh? That sounds pretty useful. Personally I still like my idea of button press warps. Think, there could be some new combos that depending on what button you press, you go to a different place. Just one or 2 of those combos would do really. Better yet, how about a warp that is determined by what level sword you have? Think, with each sword you can be sent to a new place!
This could be good for more acurate Metroid quests.Quote:
Originally Posted by cbailey
Another thing that could be good is the experience level factor from Z2.
why did this turn into a suggestion thread? we have a forum for that.