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Re: Open Source
what i mean is keep it closed till the editor can edit everything related to LOZ. (enemies, npc's etc.)
(edit: the ability to adjust settings for stuff to such an insane degree that allows users to input (virtualy) whatever stuff they want into there quests)
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Re: Open Source
I'm still not sure I understand. How would opening the source retard the development of an enemy editor?
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Re: Open Source
progress and quest creators of this is going well wouldnt you agree? and changing to open source will drastcaly change how stuff is done... nothing will be the same... i like originality rather then having everything everything else has.