Contest dead, couldn't find judges. :(
I'm moving mine into 2.54 testing, I think Lunaria's publically releasing hers. Don't know about Gleeok.
-James
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Contest dead, couldn't find judges. :(
I'm moving mine into 2.54 testing, I think Lunaria's publically releasing hers. Don't know about Gleeok.
-James
Dimentio - ok, I'll give the quest another try with that in mind. But ideally, when you design a quest, communication directly with the developer should be a last resort.
As for type A and type B, it does not really make any difference whether you call them that or "relaxed" and "detetermined". Fact is that you acknowledge that there are two distinct types of players and their preferences are in conflict and its a huge problem.
The reasons why IoR temporarily converts relaxed to determined is because the starting few dungeons are very easy compared to the rest of the quest. If you play on normal mode you could easily mistake it for a type A quest. Secondly, the dungeon design is type A as opposed to flat challenge gauntlets that are more or less what AQ and LoH, LoH:IE are about. I mean, for me its a little annoying having these gimmicks like water vs. dry, water and ice, prismatic rods etc... but I can tolerate it. I know that to type A players this is their dream. Its why they like IoR so much and probably why they are able to tolerate the insane difficulty. But make no mistake, if there were no nice gimmicks and no easy beginning I probably think IoR would be a flat rejection amoungst type A players. You can already see the comments by type A players that they absolutely reject the insane difficulty and that is despite having 4 modes of cheap nerfs.
Now there have been some type A players who have completed IoR (but what mode??) but I am more inclined to think they are Evan's type A friends more than anything. He certainly didn't win a consensus type A acceptance amoungst players who he had no prior friendship with.
As for being "locked in at birth". I shall tell you a true story about me. I remember getting a Nintendo set at the age of 6. When I was 8 years old, I picked up The Legend of Zelda (a true NES version) for the first time. I remember thinking what a great game it is. I also remember the sixth dungeon and how difficult it was when I first tried it. I kept losing all the time. Dying over and over again. I eventually won and my opinion of the game was forever positively shaped. I thought to myself, wow, if only every dungeon was like this it would be heaven.
Compare this to the Type A players who absolutely hate that sixth dungeon. They feel tricked that the quest started off so easy and they really enjoyed that. Then all of a sudden, out of nowhere, this challenge quest dungeon appears and ruins everything. Its like IoR - easy at first and giving them so many things they like - only to betray them later when the true colours of Tartarus come out. And this is why I believe that type A and type B are locked at birth - its my own personal experience.
I must have Type AB blood. :D
I tend to live difficulty curves that progress harder, and harder, and lots of puzzles,mechanics, and such.
Only one way to know for sure Zoria - try known type A and type B quests and ask yourself how you feel about playing them. If you really are a hybrid then you'd be a very special exception. As for difficulty curves, some type A players regard the second quest as very challenging. And on a global scale of things the second quest is pretty mild - so you've got to see the truly challenging quests out there to be sure that you like huge challenges.