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Re: A few questions
What tiles are used for the shockwaves that appear once you kill Ganon. And please, does anyone know why the music on Zelda Classic isn't working. If it helps, it doesn't work on the beta versions either.
Edit: Never mind about the sound, it came back on on its own. But please, what tile are used for the shockwaves that come out when you kill Ganon.
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Re: A few questions
Sorry for the double post but the edit button wasn't working. Please, somebody answer the question I asked:mad: . And by the way, are there any recomandations for a good tileset, perferably one where I won't have to import csets and stuuf like that?
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Re: A few questions
Good tileset? Have you tried Pure or DoR?
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Re: A few questions
Okay, now for a question that will have an answer I probably won't understand. Events. How do you do them in 2.10. For example, I wan't it to look first as if a village is being overrun by monsters. Then you defeat the king inside dungeon two, and the village then looks like the monsters are gone and it is being repaired.
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Re: A few questions
You could do it so that when you leave level 2, you enter a different overworld, which would look exactly the same, but would have the new village in it - although it restricts the non-essential items you can put in up until that point, and takes lots of work. You can do it using the 'Dungeon Boss' flag on the screen where you kill the king, and on the screens you want to change in the village. You then put the 'trigger' enemy on those screens also, and it changes any secret flags when you renter the screens. You can't change what monsters are on the screens this way however, and the village screens must have the same leve number as the 'king' boss.
A way that combines the two would be to have only one entrance to the village, and have no enemies on that screen. The way you originally got from that screen to the village was via a side warp. Have the screen that is the entrance to the village on the same dungeon number as the boss (so you'd have to have it on a different dmap to the village and rest of overworld), and then have the 'Dungeon Boss' flag and 'Enemies -> Secret' flag ticked on the king's room. In the entrance to the village, have 'Dungeon Boss' ticked and a trigger enemy in the room. Have flag 16 at the very edge of the screen leading to the village, and have it be the tile that was down before, but this time with a 'stairs' combo. Have the tile warp take you to a new village screen, where the village is being rebuilt.
There could be other ways, but not that I can think of - you could just wait for 2.5 and Room State Carryovers though.
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Re: A few questions
Okay, quite simple. Now, how do you make cutseens where the subscreen bar at the top of the screen dissapears?
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Re: A few questions
Press F9, and check a box that says "no subscreen"; not only can you not Pause the game, but the part where your hearts/magic etc are, will not be there.
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Re: A few questions
Another usefull tip, use the "Invisible Link" screen flag for scenes that don't use Link. Just a word of advice.
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Re: A few questions
Okay, I don't know how I could have found the invisable Link flag but not the no subscreen one. Thanks! Now for a few questions concerning the lens of truth. How do you make it where a combo, when viewed through the lens of truth, flashes white? And can you make it where certain combos appear different when viewed with the lens of truth?
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Re: A few questions
I suppose that the way to do it would be to set flashing and/or different combos for the desired secret combos on the screen.