Re: I'm going to be re-jiggering the custom enemy system...
Quote:
Originally Posted by
Cjc7988
Other Custom Monster Ideas (For the cruel at heart):
A gleeok that spits out bombs. Even worse, make it a gleeok2.
A Ghoma that shoots a constant stream of enemy magic when it's eye is open (Possible?)
I haven't reached the bosses yet, but rest assured that such a degree of weapon customisation will be possible.
Also: I'm at a bit of a quandry regarding equipment-eating Like Likes. As I have it now, if you set a Walker's misc7 to 8, and its misc8 to an item class (see the IC_* values in std.zh), then it will eat any and all items in that class that Link has. The only items assumed to be inedible are Mirror Shields and Small Shields (unless the "Like Like eats small shield" rule is set.
Do you think maybe I should instead, I dunno, add an "edibility" checkbox to the Item Editor?
Re: I'm going to be re-jiggering the custom enemy system...
Quote:
Originally Posted by
pikaguy900
Plus, you can also make enemies like they'd be in LADX and the Oracles. Remember, in those games, the defense increases were optional, and even then, it only halved damage. LA didn't have the Blue Tunic, though.
Speaking of LADX, using the Enemy Editor, I'm going to seriously tone down on the enemies. All enemies will stay, but they'll be weaking, like they are in the Oracles games. Anyone know a link to a website that tells how much HP and stuff each enemy has?
LA had the blue tunic and the red tunic. You had to choose at the end of the color dungeon. OoA/S didn't have those tunics at all, but they had rings, a Red Ring for x2 STR and a blue ring for x2 DEF.
Re: I'm going to be re-jiggering the custom enemy system...
Quote:
Originally Posted by _L_
I haven't reached the bosses yet, but rest assured that such a degree of weapon customisation will be possible.
Also: I'm at a bit of a quandry regarding equipment-eating Like Likes. As I have it now, if you set a Walker's misc7 to 8, and its misc8 to an item class (see the IC_* values in std.zh), then it will eat any and all items in that class that Link has. The only items assumed to be inedible are Mirror Shields and Small Shields (unless the "Like Like eats small shield" rule is set.
Do you think maybe I should instead, I dunno, add an "edibility" checkbox to the Item Editor?
Well, which would be easier? Setting a checkbox in the item editor or specifying which levels of the item class the Like Like could eat.
...Actually, nevermind. The checkbox is easier. Add 'edible' checkboxes and remove the quest rules regarding Like-Like's shield treatment.
Of course... this would need another 'redirect' code to maintain reverse compatibility, so whether or not you want to do it is entirely up to you.
Re: I'm going to be re-jiggering the custom enemy system...
Quote:
Originally Posted by
Dlbrooks33
LA had the blue tunic and the red tunic. You had to choose at the end of the color dungeon. OoA/S didn't have those tunics at all, but they had rings, a Red Ring for x2 STR and a blue ring for x2 DEF.
I know that. The Tunics and Rings are two different items, thus the "they are optional".
_L_, make checkboxes for eatability. Some of us would like to have Like Likes eat Mirror Shields, too.
On that note, think you could make a single Item for shops that would be a Small Shield if you no shield or a Small Shield, but turn into a higher-level Shield if you collected the appropriate Shield? Think the shields you could buy in OoA/OoS....
Re: I'm going to be re-jiggering the custom enemy system...
you can already do that. Go to init data and uncheck the small shield. Then make a shop and put in a small shield for 20 rupees like in the games. You now have yuor buyable small shield.
Re: I'm going to be re-jiggering the custom enemy system...
that's not what he's talking about
he means the shop sells the small shield if you don't have a shield
or have the small shield
if you find the Magic Shield the shop no longer sells the small shield
but carries the shield you currently have. and then on.
but then you would have to have shops that resell the other shields
so that for example if a Like Like eats your Mirror Shield, you would
need somewhere to reclaim it, otherwise it wouldn't make much sense,
then you would have lost your shield, thus making the shop revert back
selling only the small shield. making you screwed...
Re: I'm going to be re-jiggering the custom enemy system...
Quote:
Originally Posted by
shadowfall1976
that's not what he's talking about
he means the shop sells the small shield if you don't have a shield
or have the small shield
if you find the Magic Shield the shop no longer sells the small shield
but carries the shield you currently have. and then on.
but then you would have to have shops that resell the other shields
so that for example if a Like Like eats your Mirror Shield, you would
need somewhere to reclaim it, otherwise it wouldn't make much sense,
then you would have lost your shield, thus making the shop revert back
selling only the small shield. making you screwed...
It's not supposed to revert back to Small Shield. Once you get the Magic/Mirror Shields, the Shield item is permanently stuck to selling THEM. Not the Small Shield, not the shield of a lower level, but the last Shield you had (Or the Small Shield, if you never got a shield). But I guess I'm rambling.
Edit: Oopsy. Didn't mean to post it all.... XD
Re: I'm going to be re-jiggering the custom enemy system...
Come to Think about it, perhaps a "Class Restore" Item level, Set the Item Level to "0" and it will always be the most current level of the Item. This way it could be applied to any Item you care to let the Like-Like eat. This would also work if you want the Red Potion to Replace all the the Blue ones once it is obtained. Another Idea could be a "Last item lost" item, this would go well in the Like-Like's Drop List if you want to make it possable for Link to get Items back if he kills the Like-like.
It is very likly that these can be accompleshed via Scripting, but I figued I would throw it out there anyway.
Oh, one more thing, Since we have Tribble Enemies, can we have "Cling on" (Pun Intended) Enemies as well? It doesen't seem that enemies that cling to Link and slow him down would be much different the the enveloping ones.
Re: I'm going to be re-jiggering the custom enemy system...
well ok then sheez............ :eyebrow:
no, but I knew where you were going, man... I was actually trying to infer
to someone else what you meant... and all I get for it is.......:)
Re: I'm going to be re-jiggering the custom enemy system...
Quote:
Originally Posted by
redmage777
Oh, one more thing, Since we have Tribble Enemies, can we have "Cling on" (Pun Intended) Enemies as well? It doesen't seem that enemies that cling to Link and slow him down would be much different the the enveloping ones.
Good idea...
As for shops, well... once signpost combos and "give item" control codes are mastered, you can make entirely custom shops using just those. Once there, you can use room state carryovers to modify that custom shop's contents dynamically based on Link's progress...
EDIT: I'm extremely thankful for the existence of the S-tiles. Currently they do nothing. But henceforth, their application shall be thus:
* For Walkers with Shield flags set, the S-tiles will be used for their broken shield sprites. (Remember, only Walkers have breakable shields.)
* For Patras, the S-tiles will be those used for the outer eyes.