Hrm... What caves were these? Could be a problem with a specific room type, or with caves or warping in general...
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Hrm... What caves were these? Could be a problem with a specific room type, or with caves or warping in general...
For me it was the cave two screens to the west of the start in 4th.qst. And it crashed RIGHT as I touched the cave tile, not after the warp.. if thats any help.
The cave that crashed mine was a shop, one screen south and one screen east of the far northwest corner of the overworld.
IIRC when I tried to reproduce, I saw the shop had the red candle and the whistle in it. And indeed, the crash occured on contact with the tile, not during the warp.
I might have found the problem. Looks like it's actually an issue with stopping the music. That's good - it'll be the cause some other crashes, too.
Is there really only 11 bugs left, or are there just not enough people testing the program? If it's the first, then that means ZC is doing a lot better than a few months ago. I terms of stability, anyway.
No more replies in a few days... Should I take that to mean it's pretty stable now? Or is it just not getting much use?
XMuppetSB, you seemed to be getting the most crashes recently. What say you?
I will give it a playing with.
In fact, I think I'm going to do some rather intensive testing related to stuff that might not get checked much.
Well, Saffith, all I do know is you've been doing evertyhing you can to fix these array issues and enhanced music related crashes. If it weren't for me, none of this ever would've been fixed.
And I see that there are different reasons for _L_ being absent, this time being that his hard drive crapped out on him. But he just released a new build for Mac OS X. (It's about time he did so, as the Mac OS X users had to wait for quite a while) Now if he could start getting to work on releasing windows builds again...