Re: Large Mode: the official topic
Quote:
In zquest large mode, I have to move my mouse like 5 inches to move the cursor from one edge to the other. It doesn't sound like much, but it is very annoying. I have to pick my mouse up and move it back a lot of the time, so I can get the cursor to where I want it.
Am I missing something here? Anybody else see this?
Trackballs Are WIN.
(This is not an advertisement. ^.^ )
Re: Large Mode: the official topic
Quote:
Originally Posted by
ShadowTiger
I bought one of those a few years ago, 'cause some persons over at PureZC or somewhere convinced me they were good… Sucked, bro. Trackballs are hard enough to use for normal crap—they make spriting IMPOSSIBLE.
Re: Large Mode: the official topic
Quote:
Originally Posted by
s2dve
Anybody else see this?
I don't. It seems perfectly matched to my Windows mouse speed.
Re: Large Mode: the official topic
Crap, that's what I was afraid of. Nobody but me.
Could this because of the screen resolution I'm using?
800 x 600
Sorry ShadowTiger, I'm too old to learn track ball.
Re: Large Mode: the official topic
Track ball is 2nd nature to a standard mouse, very easy and quick to master or they where back in the Windows 95/98 era :/
Re: Large Mode: the official topic
I think it depends on which Trackball you get. I really do. As far as I'm concerned, all Mice operate the same. There are far more unique differences between trackballs, and if you get the kind that isn't right for you, it's no wonder it can put you off of trackballs entirely. The one I linked to, pretty much everyone I've asked liked. (I brought in a model just to prove any point I was trying to make.) It's nicely form-fitting without being constricting or uncomfortable.
Are you using the problem in a Window or in Full-Screen mode?
Re: Large Mode: the official topic
I use a laser type mouse, I just tried an old ball type mouse and another lazor mouse that plugs into usb port. Same thing.
I think I said mouse too many times in that sentence.:D
I never had the problem in fullscreen. In the last few builds I haven't tried it. I couldn't remember what to type in to get into full.
And I never noticed it in windowed.
Re: Large Mode: the official topic
Ah. It's far easier to use the yellow-Icon'd "ZC Launcher" that comes packaged with ZC. Nothing needs to be typed. It's just a checkbox you can click on the ZQuest Tab.
Re: Large Mode: the official topic
Yeah, been there and tried that many times.
It has never has worked for me. Not in windowed, 2x or 3x. And the strange thing is when I do open it in large mode, under etc, full screen is checked.
If I then uncheck it, zquest immediately crashes to my desktop.
Re: Large Mode: the official topic
Quote:
Originally Posted by
ShadowTiger
Ah. It's far easier to use the yellow-Icon'd "ZC Launcher" that comes packaged with ZC. Nothing needs to be typed. It's just a checkbox you can click on the ZQuest Tab.
I use shortcuts that I made... uh... Well, it was pre-ZCL, anyway. They just run zelda-w/zquest with a standard set of options how I like it:
Code:
D:\zc25\zelda-w.exe -res 640 480 big -fast -windowed -quickload
Code:
D:\zc25\zquest-w.exe -large
And, I've been using them ever since.
Hmm... I guess I don't need to keep "-large" in there any more...
TOTALLY UNRELATED EDIT:
Quote:
Originally Posted by
Pineconn
Can the static animation be an option? etc, etc
Oh, and, yes, it's already an option. Check Etc->Options->"Use Static for Invalid Data". It replaces the minimap static with black, and the Favourites pane static with... uh, white boxes. Hey, what happened to the red-box-in-a-black-box? Why isn't that the "no data here" icon?
EDIT II: ELECTRIC BOOGALOO
And, disabling the static does not get rid of the flicker. And, if you look carefully, it's flickering in response to... the tile animation?!