Actually, the TotR tree shadow setup is even more simplistic than AlttP's tree shadows.
I've never actually tried just putting the TotR ones over the place of the LttP ones, but it *should* work. Don't blame me if it doesn't tho.
Printable View
Actually, the TotR tree shadow setup is even more simplistic than AlttP's tree shadows.
I've never actually tried just putting the TotR ones over the place of the LttP ones, but it *should* work. Don't blame me if it doesn't tho.
http://i4.photobucket.com/albums/y14...s/zelda200.gif
Like?
It's completly custom... Though, I have only finished a very small part of the tiles I need...
And don't nag about the screendesign and the lack of several things, such as a backround...
They will come later, when I make em...
For now, can you focus on the tiles?
Thanks! :P
it ensures the beam is solid. hence, accuracy.
Well i'm not so much going for a solid beam, just pin-point precision. I'm constantly changing the velocity and amount of shots to try and achieve this.
It's like this: The player gets rewarded for chaining enemies of a certain color in groups of three, and blindly blowing up everything will result in an unfashionable swarm of bullets to dodge. Meanwhile the opposite colored laser as an enemy will deal double damage to it...except for the sword, which deals 4x damage to everything and destroys certain kinds/colors of projectiles but is short range. And the shield can absorb enemy projectiles of the same color it currently is to power up the energy meter to use special attacks like homing missles and other as of yet undecided goodies.
...Make sense now?
I love sidescrollers. Now we just need some screen scrolling to boot.
Migo, except for the cave entrance, it looks good. And for the backround, maybe you could use one of those 2x2 trees. *Gets shot*
I agree, the cave entrance looks a little peculiar. The blue thing is fine, but I don't like the solid brown background. Maybe texture it a little.
This is nitpicking, but the grass texture shouldn't repeat like that at the bottom-left of the screen. You see the three "hooks" of grass? I think it would look better if you got rid of the center "hook" (and vary the grass hook/flat/hook/flat from now on).
Overall, it looks very good.
My fiftieth of a dollar. :shrug:
Honestly, nothing really looks like it's supposed to look (The mountains look more like Pasta than they look like rocks, for example) but at least you took out the time to do custom stuff. Love the effort, hate the result.
I've started making a LttP remake with the original DoR.
The first screen: http://www.freewebs.com/russad/LttP%20screen1.bmp
A close uo showing Link's house: http://www.freewebs.com/russad/LttP%...7s%20House.bmp
So, how does it look? I'm trying to make it look like the original, but somewhat different at the same time. Would you be able to tell it's still the first screen of LttP?
It looks under-detailed.
And yes, it is quite obviously aLttP.