Re: Post screenshots of your quests here.
Done some more palette work for Pure Meth, OW palettes mostly, here are some examples (Uses the same screen because I'm lazy X3)
http://i21.photobucket.com/albums/b2...terexample.gif
December palette. Like the new snow?
http://i21.photobucket.com/albums/b2...allexample.gif
October palette. Those graphics don't really show how good the palette looks, here's a better example (The shot below uses all the same colors, but it's not Pure anymore):
http://i21.photobucket.com/albums/b2...berexample.gif
The Pure version is capable of handling that shot, I'm just too lazy to make an example screen with it.
http://i21.photobucket.com/albums/b2...uinexample.gif
And the "Ruined World" palette.
EDIT: Migokalle, why, WHY did you have to rape that dirt that badly?
Re: Post screenshots of your quests here.
Well... I thought it was hot... so I made a move... and she (dirt) wanted to do more than making out... and when I went downstairs, she refused to let me ''grab'' her... so I raped her instead... it gave me the same outcome anyways...
Now, over to some seriousness:
Did you mean that I overused it, or that I shouldn't have used the dirt at all?
I don't think it's the latter, as you where the one submitting it :P
EDIT: And yes, I like the snow! does it fall down as leaves do? Like, wiggeling from side to side?
If it does... do you wanna give us the tiles? :P Please?
Re: Post screenshots of your quests here.
Re: Post screenshots of your quests here.
Quote:
Originally Posted by
Revfan9
Wow, those palettes look very good. But you do know those trees in the town shot are meant to be snow covered versions of the standard trees, don't you?
Quote:
Originally Posted by
Joe123
One again, I am amazed by your work.
Re: Post screenshots of your quests here.
The TotR dirt. At least, that's what I think it is. The color loss is too extreme for me to be sure. Why did you have to lose so much detail on it? It looks so bad...
And yes I know those are supposed to be snow-covered versions. I just changed the palettes in both shots, I was too lazy to change anything.
The snow tiles, for those who want them. They look best at speed 2.
http://i21.photobucket.com/albums/b2...9/zelda045.gif
Re: Post screenshots of your quests here.
Thank you for releasing that snow.
Re: Post screenshots of your quests here.
Quote:
Originally Posted by
Gleeok
This one's from my testing of Jman's improvements to the scripting engine. :) For every lweapon sprite you see (up to 13), there is a script checking custom made collision handling for the 180 enemies on screen being moved by 10 ffc scripts per frame....or in other words, I'll soon post another screeny of what I believe I am able to further get on screen, oh, about 400+ singular entities all capable of harm. :D
http://i235.photobucket.com/albums/e...zelda002-2.jpg
Anyway, I would appreciate some comments for bullet sprites, if you may have any suggestions...I'm not particularly pleased with these big round blue balls.
ps: I think this is a pallete that even revfan won't have any complaints about.
Beeeeeooo
Beeeeeooo
Useless without a playable demo, though.
EDIT: Upon reflection, why so many Lweapons? If you're shooting in a straight line, you can get almost solid beam with just three or four as long as they move sufficently fast. If you're using so many Lweapons, why not make them move in fun ways- like two off at angles, two swirling in a wave pattern, four firing straight, etc? Or implement things like missiles that fall back and then flash forward at great speed? (Was thinking of going here in Zodiac, still might, but I think I might be overwhelming the player with "stuff" at this point).
Re: Post screenshots of your quests here.
Quote:
Originally Posted by
C-Dawg
Beeeeeooo
Beeeeeooo
Useless without a playable demo, though.
Straight to the core, eh? (no shmup reference intendid)
I assure you, it's coming. ;) Sure, crappy screenshots aside, I have only about 30 seconds of playable gameplay right now. I am putting together a tileset from scratch, and an entirely 8-bit one at that. You know how long these things take. I'm not really one to overhype stuff, but holy shit dude, anyone using zc needs to play this.
Quote:
Originally Posted by
C-Dawg
EDIT: Upon reflection, why so many Lweapons? If you're shooting in a straight line, you can get almost solid beam with just three or four as long as they move sufficently fast. If you're using so many Lweapons, why not make them move in fun ways- like two off at angles, two swirling in a wave pattern, four firing straight, etc?
One word; accuracy. Finished coding an exact copy of Treasures chain system. If you look in the upper-left corner of the screen you'll see it. It's fully implemented at this stage:
..also am adding a bit of variety to the bullets.
http://i235.photobucket.com/albums/e...D/zelda008.jpg
No more moon level shots, I swear...and yes the subscreen sucks, I'm getting to it.
Quote:
Originally Posted by
C-Dawg
Or implement things like missiles that fall back and then flash forward at great speed? (Was thinking of going here in Zodiac, still might, but I think I might be overwhelming the player with "stuff" at this point).
No such thing. :)
Re: Post screenshots of your quests here.
Quote:
Originally Posted by
Gleeok
That would have been a better SotW entry than the one you entered at Pure ZC. You should have done that one.
Re: Post screenshots of your quests here.
Quote:
Originally Posted by
russadwan
That would have been a better SotW entry than the one you entered at Pure ZC. You should have done that one.
Yes but I did not enter to win. I want the pure zc people to tell me what they think is wrong with it. I can get better at making levels if there are a bunch of people ripping on why it's not good in some way. I'll keep entering untill I get good enough at it that I feel the limitations have been reached.
So far the only critisism I've recieved however, are from a 2.10 philosophy that states there are actually combos on that screen and therefore limited by design. :|