I will admit, the blue coloring does look out of place there. But Revfan, if you look at the original pegasus tree, I think you will agree with me that Joe did a good job editing it.
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I will admit, the blue coloring does look out of place there. But Revfan, if you look at the original pegasus tree, I think you will agree with me that Joe did a good job editing it.
I like lots of variety of colours too :(
The original pegasus tree sucked, and as does it's new edit.
As for the palette, there's something horribly wrong with those browns. Maybe it's just that particular shot, but the different shades have way too much contrast with each other.
Not really. The new one is best described as "too poofy" and the perspective is all out of whack.
This one's from my testing of Jman's improvements to the scripting engine. :) For every lweapon sprite you see (up to 13), there is a script checking custom made collision handling for the 180 enemies on screen being moved by 10 ffc scripts per frame....or in other words, I'll soon post another screeny of what I believe I am able to further get on screen, oh, about 400+ singular entities all capable of harm. :D
http://i235.photobucket.com/albums/e...zelda002-2.jpg
Anyway, I would appreciate some comments for bullet sprites, if you may have any suggestions...I'm not particularly pleased with these big round blue balls.
ps: I think this is a pallete that even revfan won't have any complaints about.
I can't complain about it because I can't see anything :/
It looks almost a solid black. The overly-simplistic "lazerz" is the only thing that shows.