Make lots of active subscreens, and attribute them to lots of different DMaps.
Then you can have lots.
And I can be drunk lots =D
It's all good =D
And Z3 is under Quest->Graphics->Sprites->Link.
Printable View
Make lots of active subscreens, and attribute them to lots of different DMaps.
Then you can have lots.
And I can be drunk lots =D
It's all good =D
And Z3 is under Quest->Graphics->Sprites->Link.
Thanks For telling me where the Z3 walk was! I don't understand the subscreens tho. Also Im having trouble with scripts (I dont even know how to open one so I can make one) how long does it take to learn scripting? also anyone know how to make a diffrent type of item like the triforce pieces in zelda one; I wanna make a pendant like in zelda 3.
Ummm... I guess you could set the triforce sprite to one of a pendant. Not sure how you would change the colors though...
Thanks Bob, I figured it out. But I still have more questions lol. anyone know how tell the game to use a subscreen I created? and will having no map mess it up?
Oh, I guess that coudl work.
Under DMap settings there should be an option for which subscreen is used on that DMap.
Thanks I can see my subscreen but I can see the map I am on through some of the screen and I want it to be all black. How can i fix this? also can I make so there is more than one bottle?
Do you want to remove the "map box" in the top left-hand corner? You would have to re-design the passive subscreen with the subscreen editor to remove that box.
More than one bottle? Check the script showcase and ask Joe123, he has something like this in his joint quest, Key to the Heavens.
This all sounds very, very complex for a first quest. I suggest you start yourself off easier with simple things and no scripting.
I don't want to remove the map box. I can see through part of my subscreen and see screen I am on.
I think you can start a new script by clicking 'Compile Script', and you can import them by clicking 'Import Script'.
Yeah, I've sort of done that.
If you want a look at the script, and try and use it, I've got nothing against that.
The quest file is unpassworded if you find it somewhere, I made a thread in Quest Announcement/Discussion if you want a link to it.
I'm not prepared to help set it up for other people or anything though I'm afraid. I usually would be, but it was such a faff for me to do originally. It requires(/required in my case) about 20 different custom scripted items.
It's not really complicated, just very awkward.