Re: Metroid Prime 3: Corruption
Okay, I'm starting to really get into MP3 now. Like some website reviewers have said, it's going to be hard to go back and play the old Prime games after using the Wii-remote. The game itself is just like I'd expect for a Prime sequel, but the Wii-remote does make it more fun and engaging. All the motion things like grappling enemy shields off, opening special locks and using switches that require motion, and now welding ciruits with the plasma beam, don't feel gimicky to me like I thought they would. Plus I REALLY like being able to jump in morph ball form by flicking the Wii-remote up (think spring ball)
I turned off the hint system, and although you still get some guidance due to story progression, it feels better (though I'm not really sure how much is different). I think I just don't like much combat - for a few parts there was a lot of it. But exploration is taking over, and the story is getting interesting. I just got the Screw Attack, and the part leading up to it is great. The Screw Attack itself is much improved from Echoes - wall jumps are easier, and you can slowly steer when jumping around a la the space jump. The bosses have been okay, but not all that hard. The one in the Bryyo Leviathon seed took FOREVER to beat though.
I will say some rooms or pieces of rooms get re-used, which is kind of annoying when you're trying to figure out where you are. Some of the Skytown chambers with the lifts for instance. Also some rooms resemble rooms from the original Prime, save for different walls. The first landing pad for Skytown and it's connecting rooms remind me a lot of the Impact Crater portal from Metroid Prime where you fight Meta-Ridley. (but, that maybe be because the Skytown was built by the Chozo, and there's a big Chozo bust above)
I think I need to take a break though. I've played like 5 hours today. Game keeps getting better.
Re: Metroid Prime 3: Corruption
Just played a bit of MP3 at a friend's, and dman the beginning was breathtaking. It IS hard to get used to the new control setup, but once you get the hang of it, it's prety good.
also coming from someone who plays a LOT of Geist (a gamecube FPS) I can honestly make the following statement:
For fast target switching, and accuracy, the wii-mote is great.
But for consistent aiming, and moving-while-dodging-and-shooting, Dual analog is better.
My only real problem so far has been the slight delay that's caused whenever the curssor leaves the screen. Having a sudden itch while fighting a boss, and then the camera lock of for a few seconds = not friendly.
Re: Metroid Prime 3: Corruption
Quote:
Originally Posted by
vegeta1215
The bosses have been okay, but not all that hard. The one in the Bryyo Leviathon seed took FOREVER to beat though.
OMG no kidding. The fact that he requires hyperbeam to kill makes it more annoying because that uses up your life. And then you have to run around getting energy pellets to use it again, miss, and repeat.. took forever.
Re: Metroid Prime 3: Corruption
He has a few spots in his attack pattern where his orbs slots open up for a longer period of time... if you charge up your hypermode blaster to max and unload it all on the orb, you can generally take one out in one attack (But the fight STILL takes forever... my arm was a bit sore by the time it was over). Also, make use of corrupt hypermode. You can squeeze a lot more attacks out of your energy that way.
I actually really like the implementation of hypermode. The energy tank drain is significant enough to prevent a player from using it for every fight, but not so costly that you feel like you need to "save it for when you really need it," which is a problem many games with a "super mode" have. I use it regularly, without a second thought... very fun.
Oh and also... am I the only person who really, really, REALLY likes fighting the enemies you can just tear apart with the grapple beam? Because I don't think I'll ever get bored of that.
Re: Metroid Prime 3: Corruption
Hey everyone, it's your friendly thread starter here. I just wanted to remind everyone to post their Wii Numbers so wii can trade some friend vouchers.
MP3 update: I'm exploring Elysia with some sweet upgrades ;)
I'm so glad I bought this game when it came out instead of waiting until Christmas.
Re: Metroid Prime 3: Corruption
I haven't played with the different credits to unlock anything yet, but I was thinking the same thing. (I may take some time to update the Wii number list stickied in GGD) Speaking of which, do any of you know how the friend vouchers/credits work? Is there a limit to how many you can swap with each person on your list? I think I have about 8 vouchers right now.
btw, some of the ways you get credits are fun. Here's a cool one I found:
There's a walkway in Skytown that is unstable and starts to collapse if you walk on it. As you begin walking, enemies appear and start to attack you. If you run past them, and get to the end of the walkway, unlocking the gate at the end, the walkway will break and fall into the clouds below, taking the enemies with them, and you get a "Stylish kill" credit. :D
Re: Metroid Prime 3: Corruption
Another great credit you can get:
After you get the boost ball, try charging up and bowling over some of the enemies in Skytown. They showed this bowling technique in one of the preview videos you could download on the Wii channel.
I am quite far at this point. I don't want to give details out to avoid spoilers. I am loving every minute of it though.
Re: Metroid Prime 3: Corruption
Not enough of a spoiler to warrant tags, I don't think:
Check your settings again after you get the boost ball. You can aim it now, but that's disabled by default.
Re: Metroid Prime 3: Corruption
I just picked this up over the weekend, so I'm only as far as the first reactor right now. I have to say what I really like about it so far is the sense that stuff is really going on around you in the world. One of the things that bothered me about the first MP was how it felt like the pirates were passively waiting for you to come into their bases, instead of actively hunting you down. Of course one of the consequences of having a more story-driven game is a greater linearity to the game, but when you think about it, the other MPs were also quite linear - every time you got a new piece of equipment, there was somewhere specific you were supposed to go with it. And now I feel like there's a direct, specific reason for me to go to my next target, rather than simply there being another piece of equipment for me to go collect.
Re: Metroid Prime 3: Corruption
Another cool credit (and slight spoiler):
Icy Repticide - if you freeze one of the reptile creatures on Bryyo after they have thrown their boomerang, but before it comes back to them, it will come back and shatter them.
btw, I HATE these new Phazon Metroids! But I did love going through the research labs in Skytown and seeing them behind glass, knowing I was going to disable the power and they would come after me.
Hey Rijuhn, you can put me on that list: 4630 6618 5274 9687 I haven't added any names to my Wii list yet, but I want to add everyone who has MP3 to trade friend vouchers.