Under Quest->Misc. Data-> Whistle Warps, you can set the screens you warp to.
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Under Quest->Misc. Data-> Whistle Warps, you can set the screens you warp to.
A bit more specific... the number for the whistle warp corresponds to the level number of the triforce piece. In other words, if you collected the triforce piece from the dmaps with level numbers 1 and 2, the first and second whistle warps will also be active.
And a neat trick - when you blow the whistle, you'll get warped to say Level 5. If you face left when you blow it again, you'll warp to 4, then 3, etc. If you face right as you blow it (as it leaves you facing after the whirlwind drops you off), you'll go to 6, then 7, etc.
Pm me for puzzle idea's :D I'm working on my first quest too but i know alot of things :)
Wait, if each wistle warp activaes when the corospondind triforce is obtained, then why is there a number nine?
Yeah, we're* not so sure about that either. We† think that in the original LoZ, when you played the whistle directly coming out of Level 8, you'd get warped to Level 9. Or maybe that is currently implemented...
* I'm
† I
Okay, I am trying to make a quest with freeform dungeons. I relize that in freeform dungeons, Link normally walks over the top of the doors. However, when I put overhead combos ontop, Link still walks over them. How do I fix this. (P.S. Pineconn, you're right about the ropes. There standard movement in the origanal is moonslithering.)
Edit: Strange, the overhead combos work for offcenter doors I make, but not for auto doors.
Edit: Never mind. Figured out doors are made out of combos not tiles and you have to select the overhead combo in the door combo editor, not place them manualy.
The auto doors may not be set up to use overhead combos. Make sure the door template is using combos that are set to overhead or just draw them in yourself to get them to work right.
Amaster42, you said I Don't Know's tutorial had a section on secondary flags, but I can't find it. Where is it? And another question, how can you import csets, or at least import colors? (I always do the "rough draft" of my quests in the origanal tileset and it doesn't give much options for colors.
Edit: Sudenly, after downloading a couple of midis, all the music in Zelda Classic stopped playing. The sound effects still work though. Does anyone know why?
Edit: I tried uninstalling and reinstalling the program. It didn't work
You know, I've never noticed that section in it either. To import Csets, you go to Quest->Graphics->Palettes, select the one you want to rip into and click on grab, then file to select the file. Pretty self explaintory from there.
No ideas about your music problems though - unless you have mute on or something :p