I'm, uh, fixing the enemy structures at the moment. And, apparantly, adding an "Edible" checkbox to the Item Editor. But, now that you mention it, I'll give that "Making the screen shake when you use the quake hammer" thing another look.
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I'm, uh, fixing the enemy structures at the moment. And, apparantly, adding an "Edible" checkbox to the Item Editor. But, now that you mention it, I'll give that "Making the screen shake when you use the quake hammer" thing another look.
Hmm... if this screen shake thing becomes a reality, would it be hard to make a "Screen Shake" screen flag that you can check for a screen and make it shake. Now I am very strongly against new features but only if it wouldn't be a hard thing to add (that screeen flag that is) then it would be very nice effect for earthquake sequences etc. ;)
Brief reminder regarding screen effects: If you pause the game (F3 or F4) during these screen effects, the screen effects don't pause, but kind of let the screen dissipate and wander offscreen entirely. :p (It's a pretty cool effect, but obviously still a bug.) Sorry to be a bother; just wanted to be thorough and head it off before it gets a chance to occur.
Speaking of screen effects, I don't recall there being a Screen Flag for that Underwater Wave Effect. Do you mind adding that as a screen flag? It'd save us some DMaps where we have screens on it that we WANT to have the Wave effect on, but also have screens WITHOUT IT. But I can see a new "Impossibility" spawning from this- The ability to have the effect appear at certain points on the screen. XD
Hmmm... for some reason, the expected crashes inherent in Making the screen shake when you use the quake hammer don't seem to be appearing of late. I think I'll leave it enabled in the coming builds, and consider it implemented if nobody finds fault.
Soooo..does this confirm a "Screen Shakes" screen flag as well?
It will certainly lead to a ZScript variable at some point.
Well, it looks good for 2.5! Just 9 more things!
9 more things....?
Right, on the list, then it is 2.5 time!:D :D :D