Re: Enemy Editor Discussion and Questions
Quote:
Originally Posted by
Amaster42
It's all about the tradeoff. Freedom, Petoe, and people like you: think about it. If we release 2.5 now we may have saved a few months, but than are you willing to wait the possibly 2 years or more for the next version of ZC,
May have saved a few months? :) You gotta be kidding me with that comment, right? Unbeliveable...
And yes, if 2.5 would be released now, or would have been released around Christmas as it was supposed to, I would happily wait even more than 2 years for that next stable ZC. At least we would have a stable ZC, right now we don't have anything to be happy about. Why it is so hard for you non-quest develoeprs to understand it's much easier and desirable to work on a stable and bugfree environment than in a buggy and unstable one?
Even though some seem to understand me, it feels like I'm talking to a wall/walls here. Where's all the logic in your posts, guys?
Anyways, all this arguing is going nowhere. I've said all I have to say and now I'll just sit and watch what the develoeprs are gonna do. I'm hoping they would do the right thing, but that's most likely wishful thinking... ... ...
Re: Enemy Editor Discussion and Questions
Though I may be considered to be quite gassy at the moment (metaphorically speaking), I have a feeling that 2.5 may be "finished" within a few months. (If anyone quotes me on that, I'll kill ya. :tongue: (Yeah, not really.) The more people that beta test, the sooner it will get "done."
Quote:
Originally Posted by Petoe
Even though some seem to understand me, it feels like I'm talking to a wall/walls here. Where's all the logic in your posts, guys?
I've let ZQuest run, and it does not crash randomly like 2.10's editor does (to me). Now, I am curious to why you think 2.5 cannot be stable. Bugs? They can be sorted out. Too many features being added too quickly? As long as _L_ stays true to his words (view his checklist), this will stop. I would like to reiterate that I am not disagreeing with you; I'm very neutral.
Re: Enemy Editor Discussion and Questions
This only applies if only you (Petoe) and DFW are the only ones actually working on Lost Isle:
Only 2 people (as far as I know) working on LI? That's like Nintendo putting 2 people to work on OoT. Sure it can be done but The frustrations will be greater because not only will everything take longer, but any little mishaps will be amplified greatly. I have a feeling that if from the beginning, you had say, 5-6 people total, your {insert synonym of "Complaints" here} would be less frequent and less desperate (for a stable ZC) sounding.
Now, I am neutral, but I'm trying to put some logic out there (although I'm probably failing at it). I am defending the program's (and the Devs too I guess) integrity. Remember the topic I made entitled "The Betas are slowly getting worse for some reason..."? Take a look at that thread, and then take a look at this one. It's the exact same thing: Someone is concerned with ZC so he makes a thread about it. Granted the circumstances of the creation of this thread were different, but in the end, it's still the same. Peteo came in here and said "Stop all this (feature adding/changing) madness!" and basically turned this topic into what I made.
I'll finish this post later cuz I gotta go.
Re: Enemy Editor Discussion and Questions
How Can You Tell The Enemy ID. I Want To Make A Wizzrobe That Spawns One Of My Custom Enemys (Floor Master) But I Dont Know His ID Number.:eek: :cry: :toast: :scared:
Re: Enemy Editor Discussion and Questions
Quote:
Originally Posted by
sps999
How Can You Tell The Enemy ID. I Want To Make A Wizzrobe That Spawns One Of My Custom Enemys (Floor Master) But I Dont Know His ID Number.:eek: :cry: :toast: :scared:
Enemy ID's are contained within std.zh.
Re: Enemy Editor Discussion and Questions
As crazy as _L_ is driving ZC, you guys have to remember that he's really the only diligent dev right now. Let him make signpost combos and call it ZC 2.40. I'm pretty happy with the features right now. I want a stable ZC just as much as anyone else.
_L_, just for the sake of pleasing everyone, finish signpost combos and call it a day. AND DON'T FORGET TO FIX THE BUGS!
_L_, how many bugs have you fixed?
I choose to be on both sides by defending _L_ and pleasing everyone at the same time. It's not impossible.
BTW: Has the custom Moldorm bug been fixed?
Re: Enemy Editor Discussion and Questions
Thanks Luigi But What Does std.zh. And How Do You Tell What That Is,Sorry.
Re: Enemy Editor Discussion and Questions
Quote:
Originally Posted by
sps999
Thanks Luigi But What Does std.zh. And How Do You Tell What That Is,Sorry.
You only need std.zh if you intend to make a script.
Re: Enemy Editor Discussion and Questions
Quote:
Originally Posted by
majoras_wrath
Only 2 people (as far as I know) working on LI? That's like Nintendo putting 2 people to work on OoT. Sure it can be done but The frustrations will be greater because not only will everything take longer, but any little mishaps will be amplified greatly. I have a feeling that if from the beginning, you had say, 5-6 people total, your {insert synonym of "Complaints" here} would be less frequent and less desperate (for a stable ZC) sounding.
they were pretty much asking for help from the get go imho.
Re: Enemy Editor Discussion and Questions
Not really. At least over here at AGN, they've been pretty silent about it. I don't know about PureZC. And that's all I know.