Re: I'm going to be re-jiggering the custom enemy system...
Wow! This is gonna be awesome now! Think of the possibilities...
01. Fire Peahats: Peahats that shoot fireballs at Link
02. Poison Keese: Keese that make Link "drunk" when they hit him
03. Rupee Like Like: Like Likes that steal Rupees from Link
04. Magic Like Like: Like Likes that steal Magic from Link
05. Super Bubble: A bubble that perminently disables both the sword & b-item.
06. Fire Ghinis: Ghinis that breathe fire.
07. Shielded Peahats: Peahats that are invulnerable from the sides so they must be hit from the front or back and they have strong HP and Damage.
08. Super Goriyas: Goriyas that throw extremely harmful boomerangs and throw them rather often and walk really fast.
09. Super Zol: A Zol that not only "poisons" Link (drunken effect as described by _L_) when he touches it, but also splits into 8 gels when defeated.
10. Bombdo: A gibdo-like enemy that shoots bombs at Link and also explodes when defeated.
Re: I'm going to be re-jiggering the custom enemy system...
I'm fairly certain that all of those will be possible. As for whether they ought to be made...
Re: I'm going to be re-jiggering the custom enemy system...
Heh, I ditto that.
The enemy editor, like everything in life, is best when used in moderation.
Re: I'm going to be re-jiggering the custom enemy system...
Quote:
Originally Posted by
_L_
Doublealso: if I can, I'm going to merge the Like Like with the Walkers as well. Engulfing will be another Status Effect.
Would wall masters be considered an engulfing enemy? If so could draging Link off be set up as an engulfing option? (All I need now is the "Rope Charge" to be made into an enemy flag and I'll be happy, and promise to tell everybody what genius you are next time they start bashing you like a piniata.)
Re: I'm going to be re-jiggering the custom enemy system...
Latest news: I'm going to make the Walker's misc9 confer special movement patterns. 1 = Rope charge, 2 = Vire hop, 3 = Pols Voice leap. Thing is, some these movement patterns will require some internal tinkering to make them compatable with halting_walk...
Also: Tektites are crazy, and will probably remain as their own enemy type. Maybe Wallmasters also.
Re: I'm going to be re-jiggering the custom enemy system...
As would be expected. ^^. Perhaps alter the height of the Tektite's jump, but in the form of a "Minimum" jump and a "Maximum" jump? ... ... Then there could be a randomness factor to set the randomness of alteration between the two, in that a 0 would be an exact one to one alternation, and a 10 would be a completely random and unknown pattern of jumping from anywhere between minimum and maximum jump height.
This may mean that my dreams of a randomly jumping Coffee Darknut can finally come true!!!1!!1161
Re: I'm going to be re-jiggering the custom enemy system...
Quote:
Originally Posted by ShadowTiger
As would be expected. ^^. Perhaps alter the height of the Tektite's jump, but in the form of a "Minimum" jump and a "Maximum" jump? ... ... Then there could be a randomness factor to set the randomness of alteration between the two, in that a 0 would be an exact one to one alternation, and a 10 would be a completely random and unknown pattern of jumping from anywhere between minimum and maximum jump height.
This may mean that my dreams of a randomly jumping Coffee Darknut can finally come true!!!1!!1161
Remind me never to play one of your quests.
...Oh, and his eyes should be really big and bloodshot. Like he hasn't slept for days.
Other Custom Monster Ideas (For the cruel at heart):
A gleeok that spits out bombs. Even worse, make it a gleeok2.
A Ghoma that shoots a constant stream of enemy magic when it's eye is open (Possible?)
Octorok on Crack + Blue Wizrobe Movement + Invulnerable to Sword = Doom?
A zol that 'tribbles' into two Deathknights
And many more evil ways to torture your player. For more information, contact your local malicious advisor :sly: .
Re: I'm going to be re-jiggering the custom enemy system...
Heh... instead of making just more cruel enemies, I'm also going to make some enemies easier; such as making the Death Knight weaker so you can actually use him in a quest without a red/gold ring. The Mirror Wizzrobe's attack power shouldn't be as high unless you have a red ring. It's really cool that we can do things like this now.
Re: I'm going to be re-jiggering the custom enemy system...
Plus, you can also make enemies like they'd be in LADX and the Oracles. Remember, in those games, the defense increases were optional, and even then, it only halved damage. LA didn't have the Blue Tunic, though.
Speaking of LADX, using the Enemy Editor, I'm going to seriously tone down on the enemies. All enemies will stay, but they'll be weaking, like they are in the Oracles games. Anyone know a link to a website that tells how much HP and stuff each enemy has?
Re: I'm going to be re-jiggering the custom enemy system...
I'm using it to totally mess up the boss system. This way I can make tough Ghoma's for later on, or maybe a weaker Gleeok in the beginning.
*Sigh* Now all we need are custom enemies that can be bigger than one square.