Zelda Classic 1.92 Beta 181
Quote:
Originally posted by Dark Nation
This is a bug-fix release.
1. Aquamentus now works with new enemy tiles. First row is walking. Second row is charging his attack. Third row is opening his mouth and firing. 181test.qst shows an example of this.
2. SFX.dat is no longer password protected. So, if you have the grabber utility (I'm providing links for it if you want), you can make your own sfx.dat sound pack to submit for future releases. You need to download the new sfx.dat sound pack. The Z3 sound pack doesn't work any more. I will fix this later.
3. Shadows no longer show in dark rooms.
4. Link no longer drops under layers 1 and 2 when he dies.
5. Compiled with Allegro 4.17. This should make it work a little better under XP. You need to download the new version of Alleg41.dll.
Um, can't think of any others at the moment. If anyone can check the bugs that were reported about beta 180 (especially ones that seemed to just appear in beta 179 or 180 but were't present in 178) and let me know ASAP, I'd be most grateful.
Zelda Classic 1.92 Beta 183
Quote:
Originally posted by Dark Nation
This is a bugfix-release.
1. Thanks to FatCatFan for finding this one. Fixed the bug (I hope) that causes temporary files to litter your hard drive sometimes after running ZC or ZQ.
2. Walk flags now only show up for layers 0-2 in ZQuest.
3. Now, if you set a layer to an invalid map in ZQuest, the layer map number reverts to 0 (disabling the layer) as opposed to crashing ZQuest as it used to do.
4. Now, if you open a quest in ZQuest with fewer maps than the one currently in memory, you go to the last map in the quest.
5. Fixed bat new enemy tiles.
6. Fixed code for boss key blocks.
7. Fixed the bug where the save select screen border wouldn't erase around the text that was placed on it after you loaded a custom quest.
8. Fixed vsyncing back to what it was in beta 181 and below.
9. AG.CFG is now created by Zelda, so no more errors about not being able to find it.
10. Fixed the bug where completing the 3rd quest would generate an error.
11. Fixed the bug in the tile selector where clicking on the down arrow wouldn't move past page 125.
12. Fixed the bug in the tile selector where returning to the tile selector screen would switch the page to 125 if you left it on a higher page.
13. Fixed the bug where debug keys were left on by default.
14. Removed the "Combo Page" menu item from the Tools Menu.
15. Fixed the bug where Link could be pulled outside of a Like-Like that had caught him, making it harder for Link to kill it, since he was still paralyzed.
16. Thanks to FatCatFan for this addition/omission correction. The secret combo page now shows the map flags for the combos if the flags option is on (from pressing the F key). This carries over between the map editor and the secret combo dialog (pressing F on either one turns flags on for both, basically).