Oh yeah. When I saw _L_'s post to say it'd moved, I must've opened it between a change in builds; I thought it was only the new URL being updated.
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Oh yeah. When I saw _L_'s post to say it'd moved, I must've opened it between a change in builds; I thought it was only the new URL being updated.
Hey C- i'm getting 404'd when I try to download an earlier version of Zodiac. I'm trying to compare the scripts between the versions to get an understanding of how the hell it all works together. I had 'em on my computer before I reinstalled Windows, but now they are gone :shakeno: Did you take them down?
EDIT: Nevermind found one.
Also I would also like to inform you that the enemy spawner script is the most awesome script ever btw.
How about this for an idea with it: Set one to create a limited number of CreateNPC's for use in custom boss battles. Basically giving the boss more "multiple forms" and/or the old enemy->secret bit. Just a thought.
And Zodiac now runs at 58 fps in fullscreen for me. :) Sweet-
EDIT 2: Oops, Well it seems you can already do that with the spawner. Just set A.delay to x. where x = number of enemies(D2). Neat-o.
And it's very rare, but you can move along the ceiling with the wall grappler! Maybe some mid-late game sequence breaking for those who know the lv layouts.
Gleeok: Unlikely. The wall clinging item is found in late game, after you've got the Ice Beam with which you can technically go anywhere you want, height-wise.
Okay, new update. Tons of new scripts. Oodles of em. Several new items, five or six new bosses, yadda yadda. Version 509 this time.
http://users.sephiroth.ws/C-Dawg/Zodiac.zip
This is the master of the Aries Zone. He fires missiles at you, blocking your attacks with his sword. Then he'll advance, slashing at you if you're too close, dash to the other side of the room, and repeat.
http://users.sephiroth.ws/C-Dawg/zelda003.bmp
This is Magnet Man. You know how he works. His weapon has been modified from MM3. Instead of the silly magnet missile, he shoot stationary orbs that he'll suck you into with his magnet pull.
http://users.sephiroth.ws/C-Dawg/zelda004.bmp
These are moving platforms, fully functional courtesy of scripting.
http://users.sephiroth.ws/C-Dawg/zelda005.bmp
This is the master of the Scorpio Zone. Chases you around, stabbing at you with his big ol scorpion tail.
http://users.sephiroth.ws/C-Dawg/zelda007.bmp
I've worked with the subscreen editor before, its not too hard to figure out, but you'll definitely need graphics set up before hand before tinkering with it.
holy crap, another quest to wait for :( damn you quest authors ! i want some rest!
No way. Your Fing kidding me?! Magnet man...that's just crazy talk. I gotta check this out.
...Just how many invisible conveyers were harmed in the making of this game?
None. His magnet pull is scripted, so it works no matter where you are. If you hop up on the wall to avoid his attack, the pull willl yank you back down. You can resist it with your Dash Jets, but as you know, your Dash has limited duration.
I'm developing all sorts of different fun ways to use Combo Animation, FFCs, and Scripting to create custom bosses. In the case of magnet man, one FFC script runs an invisible "mover" FFC that stays in the center of the boss. That script grabs 4 FFCs to act as Magnet Man's body, and 4 to act as his projectiles. Then it's just a matter of (1) moving those FFCs around the screen into proper position and (2) changing their combos depending on what the boss is doing. Pretty simple, conceptually. Gets really, really challanging with larger bosses using more FFCs, like the Aries one, because you have alot more information to keep track of. Go check out the boss scripts, you'll see they all follow a fairly basic formula.
DFW, I can come up with the graphics this weekend. Are you free to help me put stuff into it?
Maybe you cannot get your subscreens to work because the subscreen editor is still buggy? Or is the subscreen editor supposed to be working perfectly at last? I really have no clue, I better get back to testing ZC before I get too far behind...
Anyhoo, I created the custom subscreen you see in Lost Isle so I know the editor well and if you need someone to make the subscreen for you, I would be more than glad to help you, C.
Cool. Look for a private message from me sometime this weekend.