Well, you could always generate both.
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http://l.j-factor.com/zeldaclassic/NeoFirst_L.qst
This is the Miniboss quest he had. It's old, and hasn't been updated for a long time, but it's the most recent demo. As well, it's unpassworded, allowing you to change where you'll start.
As you might already know, the player has the ability to use their bottle to scoop up water and sand from the environment and use it as they please. There are some creatures and traps in this world that can be slain outright by one or both of these substances. Fireball shooters, for example.
http://l.j-factor.com/zeldaclassic/neofirst036.png
And let's wash away these slimy slimes, too. Tra la la...
There are some enemies, however, which react in much stranger ways to water and sand. Let's look at a few of these cases now.
* Water Gels are not as afraid of pure water as their slimy cousins! They will merely drink it up and grow much larger.
* Bubble enemies are protected from your weapons by magical fire. Douse the magical fire, and they become vulnerable, hopping madly to escape their fate.
* As an act of generousity, something wonderful happens when Red Bubbles are doused - they transform into Blue Bubbles, which can cure Link of the Red Jinx. So remember this when you spy a roomful of Red Bubbles - they may become the means to curing your jinx as well as inflicting it.
* It is often believed that only Magic Powder is capable of transforming the Bubble enemies into Fairies. In truth, any kind of powder is sufficient. Of course, your bottle can only carry a single scoop of sand, so you'd better be careful when you throw it.
To summarise, here is an incomplete list of interactions:
Hey! What of those final two equations? They are quite telling. If you have an empty bottle, you can indeed scoop up a Gel enemy to receive Gelly.
Blue Gelly is merely water. Green Gelly, on the other hand, is a stinky oily substance that restores magical power when ingested very quickly. Just... try not to think about where it's been! And there is quite possibly another variety of Gelly that you can obtain.
...
And, if you're wondering about the Forest Temple's progress, rest assured that it's all proceeding as planned. Here's an obtuse, ambiguous screenshot to prove it!
Cool. Kind of like the Chuchus from TP, then?
In a way, yes.
Something I'd also like to point out: All of the non-harmless Gels in this quest are Tribbles. In previous quests the Gel Tribbles were designed to be indirect sources of magic power, due to their self-replenishing nature and surety of dropping Magic Decanters. In this quest, the item drop "middleman" is cut out - you simply scoop up a single Gel, and it restores all of your magic power.
Hello! I was playing a game recently. A game starring a character called Kirby. In Kirby's Adventure Kirby has two fire abilities - a 'Fire' ability, where Kirby breathes fire, and a 'Burning' ability, where Kirby becomes a fireball. In Kirby Super Star, the game that I was playing, there was just one 'Fire' ability that contained the Fire and Burning abilities in a single unit.
It was in this vein that I was visited with a thought. What if Link's powers were like this? The many Zelda games have featured several variations of the hookshot, among them the Clawshot, the Switch Hook, the Grappling Hook, and the classic Hookshot. What if Link was given a Hookshot that was all of these hookshots at the same time?
...Well, I haven't managed that magnificent feat. But do read on, please!
Some of Link's standard weapons have been given secret abilities. Much as the Bow in Link's Awakening had the secret ability to produce a Bomb Arrow, so too do some of Link's weapons in NeoFirst.
(Of course, you can probably guess what the button is, given the limitations of ZScript.)
There is, currently, at least one more item with a secret ability. This number is bound to increase!
All of these abilities are available from the very moment Link lifts up the item. But there are two important aspects to consider. Firstly, they are entirely unnecessary to completing the adventure. There will never be a puzzle that must be solved with the Switch Hook. At the most, they will provide means of making existing puzzle solutions easier, or means of sequence-breaking.
And, secondly, the means of activating these abilities will never be revealed within the quest, much as the means of loosing a Bomb Arrow in Link's Awakening was never uttered by any character. The only official indication of their existence is by either reading NeoFirst's script code, or by reading this very forum post. That being said, I have spoken enough of this matter.
So it's essentially the Switch Hook from OoA? This ought to be... interesting, but is the Fishing Line going to be a seperate item, then? Whenever I tried to clear the forest temple, I had to use cheats since the hookshot would fish for boots at certain points which prevented you from clearing the chasms inside. Anyway, you're doing a good job with this quest _L_, keep it up!