Re: The Official 4th Quest Contest
Yes, it's important that we stress that while modern design philosophies are welcome, ultimately what it comes down to is how faithful the quest is to the design of the original game and, of course, how fun it is to play. Make sure not to skimp on that last part everyone :P
Re: The Official 4th Quest Contest
I'm making some use of custom enemies in mine, but that's about it other than the very few custom tiles, and the custom dungeon palettes, which still fit in the NES palette so far. Two of those enemies are just about as strong as normal enemies, and are used psecifically for certain item drops which I won't spoil. There's also customized bosses (still all within the enemy editor functionality, and not much different than the original at this point. The only thing I'm gonna really be worried about is the Bombtoroks in level 2, as they're 4 hits and shoot lit bombs. Hopefully that won't cause too much of an issue, as other than that, it pretty much fits in with NES limitations. I decided against using new combotypes as well in the end to try to avoid straying too far from what it can do. Pretty much minus the enemies and customized shops/item drops, it fits in with what ZC 1.00 could do, which is my goal.
Re: The Official 4th Quest Contest
I think it should be strict, NES things only, with the exception of Strings. For one, it will make it so that everyone is on even ground, so to speak. And for two, things like layering, etc. were not around back then, so all those semi-advanced features suddenly being used in the fourth quest would be weird.
Also, what version do we use?
Re: The Official 4th Quest Contest
Out of curiosity, how far is everybody? I've got all the level shapes and the items they house planned out, I have some of the level locations planned, and I'm copy/pasting blank rooms to get the dungeon shapes out. How far is are you?
Re: The Official 4th Quest Contest
I've got Level-1 done. Now, I'm working on Level-2.
BTW, I have a question: When we turn in our submissions, do we do it on the Quest DataBase or by other means?
Re: The Official 4th Quest Contest
Quote:
Originally Posted by
Russell
Out of curiosity, how far is everybody? I've got all the level shapes and the items they house planned out, I have some of the level locations planned, and I'm copy/pasting blank rooms to get the dungeon shapes out. How far is are you?
I've completely finished the Overworld and Level 1. I've planned out the shapes of all the other levels and what items they'll contain. I am currently working on Level 2.
Re: The Official 4th Quest Contest
Quote:
Originally Posted by
JP Blanchette
I've got Level-1 done. Now, I'm working on Level-2.
BTW, I have a question: When we turn in our submissions, do we do it on the Quest DataBase or by other means?
Any method is fine as long as we have access to it and know you've actually finished.
Re: The Official 4th Quest Contest
I've done Level 1, some of Level 2, the overworld secrets (minus most of the entrances for the dungeons), and am now waiting for the next build so that I can choose secret combos without ZQuest crashing.
Re: The Official 4th Quest Contest
I've gotten level 1, level 2, and 3/4 of level 3 done, and a chunk of the overworld done here already. Just planning as I go instead of wasting time doing it in advance, and its coming out fairly well so far.
EDIT: Level 3 is done. Going to start on 4 tomorrow.
EDIT2: Another 2 questions I need clarification on:
1: So customized bosses made with the enmy editor are allowed? (I've assumed its a yes up to this point, as you defined a custom boss as something not made in the editor. The level 1 boss is an Aquamentus with a different cSet and more HP)
2: Also, I need to make a small hole in the desert mountains to go between there and the original level 2 entrance for the desert dungeon. I would guess that's permitted? The original way of going up the ladder from the screen below is still there of course. Just adding another entry. I'm also changing around the enemies on the overworld to go with the increased difficulty. Is that ok to do also?
Re: The Official 4th Quest Contest
Question.
Quote:
d) In maintaining consistency with the first three quests, the overworld must remain almost entirely identical to those quests. There may
be subtle aesthetic differences (such as changing the entrance of a dungeon to the entrance of a cave) but aside that must be the same.
Note that you are free to rearrange secret entrances, item locations, and cave types to your liking, but any entrances that are NOT
secrets must remain in the same place, though of course they don't have to LEAD to the same place...
However, from 1st to 2nd quest, there WERE some Overworld differences concerning entrances. If memory doesn't fail me, the Level 5 Entrance in 1st became a Fairy Pond in the 2nd, the Level 2 Entrance in the 1st was submerged into a lake in which you have to use the whistle to enter Level 3 in the 2nd...
...are changes like these permitted, then? Or must we stay faithful to the other overworlds? If the latter, then which one? 1st or 2nd quest?
EDIT: Also, are we able to change the warps? As in, from Cave/Item warps to a Instant Warp w/Blackout to another screen in extra maps (that look the same as a cave)?