Re: GRIKARUGUN *Insert coin(s) to continue*
Yeah, I will eventually download this, that's for sure, I love ZC stuff that makes me go "how the hell did he do that". I might even get motivated to get back into zquesting again, and start testing the ZC betas as well, though I doubt I would be any use since it has been almost a year when I last touched ZC and I have no clue of all the changes and additions.
But yeah, I do appreciate and watch in awe all the stuff you and C-Dawg have been producing lately. *thumbs up*
C-Dawg, I haven't been hanging around PureZC too much at all, but it is true that I have wasted too much of my young life on ZC and that's why the state of ZC keeps worrying me and I keep panicing. ;) But we both have been members here for over 5 years and you cannot deny that this place was way more active in the "good old days". Nowadays all ZC forums are pretty dead and new quest releases are rare, oh well, whatever, no one else seems to care or notice. And even though all this scripting stuff is awesome, I still shake my head at the fact that instead of releasing a ZC 2.5 a few years ago the developers kept adding things to a thing that wasn't working even before all these new features. But yeah, those are old mistakes and I can see the devs are working quite hard now to fix bugs... but like always I keep wondering if ZC will get stable ever again.
Re: GRIKARUGUN *Insert coin(s) to continue*
I still disagree. I bet we average about one quest release per month over here, with a good third of them being really quality quests. Now, its true the community only gets a Lost Isle quality gem every year or less, but it's always been that way.
And I always remember the ZC forums being sort of slow. I mean, whats the basis of comparison? Somethingawful.com, PennyAracade.com, TheStraightDope.com? Those forums move at lightning speed. Over here things have always been more relaxed, with threads updating once a day when they're really popular.
Not that it would hurt to get new members in the community. The more the merrier. But I don't think things are so bad.
Re: GRIKARUGUN *Insert coin(s) to continue*
Quote:
Originally Posted by
Gleeok
*Sprays milk all over computer causing me to electrocute myself*
hilarious.
On another note, why is it that when I click the download link it takes me to a page full of gibberish then crashes my internet browser?
Re: GRIKARUGUN *Insert coin(s) to continue*
Quote:
Originally Posted by
bobrocks95
*Sprays milk all over computer causing me to electrocute myself*
hilarious.
On another note, why is it that when I click the download link it takes me to a page full of gibberish then crashes my internet browser?
Cuz Gleeok didn't zip his quest.
Just right click and "Save As."
Re: GRIKARUGUN *Insert coin(s) to continue*
Wow, funny thing happened when I got it. When I played it, I lost on the first boss tons of times, thinking it was unrelenting. When I looked at the end of stage, however, it said, "Hard Clear!" My question: How do you change difficulties? I don't think there is a title screen on the new version.
Re: GRIKARUGUN *Insert coin(s) to continue*
Quote:
Originally Posted by
Din
My question: How do you change difficulties? I don't think there is a title screen on the new version.
The new version didn't have a title screen? I downloaded it like three days ago and it worked for me. Are you using the correct beta? I am at work right now so I can't really check it out to see if it changed.
Re: GRIKARUGUN *Insert coin(s) to continue*
Quote:
Originally Posted by
Din
Wow, funny thing happened when I got it. When I played it, I lost on the first boss tons of times, thinking it was unrelenting. When I looked at the end of stage, however, it said, "Hard Clear!" My question: How do you change difficulties? I don't think there is a title screen on the new version.
Haha! You found an easter egg. ...Also see below.
Update - New Demo:
Level one now fully completed. (They'll still undergo minor changes and fine tuning, especially once I finish more large enemies.) This should be the last demo for level 1 also.
New stuff:
Basic functionality for Ship Select screen. Currently has four crafts. No limit has been set for the number to choose from in the future, but probably lots and lots. ;p
Option Select screen - Hold the R button to move around freely! (Note that freeze type is both buggy and annoying, and you won't be able to fire secondary lasers after selecting this....and certainly won't be fixed anytime soon, as it's turning the code into swiss cheese...fixing it will probably be the last thing I do.)
Score Screen - Currently shows enemies killed and max chain bonus. More stuff later on. If you're wondering; enemies x 1000, first 10 chains = 100,000 + 100,000 for every chain thereafter.
Fixed the save screen, which was actually a bug with quest rules and intended for all demo versions. Now, even if you suck something fierce at this game, with a few tries you should easily see all the bosses and such. The stages are fairly short too.
Hopefully *gulp* easy mode is implemented enough to where it shouldn't be too hard at all. *Note- If you want to see the "cool stuff", you have to play it on hard though. ...especially the last boss. XD
HITBOX! - This should be fully fixed now. The area of your ship that can get hit is TINY. The center to be exact. bullets should graze past the ships wings if not on a direct course. If the collision checking is behaving like zelda for some bullets, then It's a bug so let me know.
Hundreds of other things, most of which might not be noticed. Also the midi stuff might not quite match up with the levels in spots, as I am designing the game with an extended soundtrack in mind.
Also I am always listening to suggestions and feedback, for this is my beta testing group right here. ;)
Enjoy.
Some pics of the Patralike on hard mode:
http://i235.photobucket.com/albums/e...zelda010-4.pnghttp://i235.photobucket.com/albums/e...zelda015-1.png
Original post always updated, but here's the link again: -GRIKARUGUN_b798_6-06-08.qst *USES BUILD 798*
Re: GRIKARUGUN *Insert coin(s) to continue*
I love this game.
But once again, DAYMN, it's gonna make me go back and do a ton of work to get Zodiac's shooting levels up to par.
Re: GRIKARUGUN *Insert coin(s) to continue*
Holy freaking CRAP @ The main Level 1 boss. You sadistic little
:O
Re: GRIKARUGUN *Insert coin(s) to continue*
Quote:
Originally Posted by
C-Dawg
I love this game.
But once again, DAYMN, it's gonna make me go back and do a ton of work to get Zodiac's shooting levels up to par.
Yes but keep in mind that I'm way past the point of making this into anything but a vertical methodical puzzle shooter. Or even doing simple things like switching to sideveiw, using standard item classes, or even using standard ZC solidity without re scripting the entire global script. I kinda think of it as a one-trick-pony at this point, but what a cool trick it is. :D
Quote:
Originally Posted by jman2050
Holy freaking CRAP @ The main Level 1 boss. You sadistic little
:O
;)
Just restoring a sense of urgency and accomplishment to bosses is all. Well if Nintendo won't do it, someone has to.
Also anyone check out or make it to the second bonus Crystal boss?
And I'm shaping easy mode entirely on suggestions from people playing the demo, so did I get it right this time? Too hard still, or too easy?
Anyone good at vertical shooters and want to post a high score? :)