I'll definitely fix that bug once we figure out what's causing it. It's an unsolved mystery that's really pissing us off.
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I'll definitely fix that bug once we figure out what's causing it. It's an unsolved mystery that's really pissing us off.
Try to use the old code from b12 or b10.
Interesting. Your last sentence starts in first person and ends in second person. Oh well, it's an honest mistake...
Anyway, How does one access the enemy editor/ dialogue editor?
Wait a minute... Didn't you say that you could attach scripts to items.
Everything new seems to be there, except the expansion to the editors. (except for the subscreen editor; what you claimed is there is all there, I think)
EDIT: Never mind. I just realized that it's not in this beta. Must've not been paying attention to the wording.
How far back do you think these new features and items will push NeoFirst back? Unless there's some massive hidden work on it that I don't know about, it probably won't make the 2.5 deadline anyways, but this beta and all of its new stuff will push it back even farther...
Also, unless this is actually a bug...:
Roc's Feather + Hover Boots = Roc's Cape
It seriously does... only like, uberfied.
I know, it messes up my whole Roc's Cape idea! :( Maybe the developers should make the Hover Boots the "upgrade" to the the Roc's Feather. Or, once item scripting comes along, someone will make a TRUE Roc's Cape (possibly _L_, who made the Roc's Feather in the first place with scripts. XD).
Here's a rather obvious bug: Z3-animation is now broken. With it on, Link will not animate when he walks around, he'll just stand completely still.
Another new bug, Roc's Feather disappears when you get an item. And the only bug with the Spin Attack is there is no animation while walking when holding out your sword.
Please check the beta bug forum and post bugs there. A few I have seen in this thread have already been reported. It will be easier for the developers to find them since sometimes a hot thread like this one could have some overlooked posts.
That being said, I do have a question. I have asked this before but I haven't seen an answer. Are we able to change the sound effect played when obtaining a Triforce piece? I haven't seen that as an option yet and it would be nice if we could change that.
I already reported the Roc's Feather bug. And I noticed the Spin Attack bug, too, but never thought it was a bug. O_o Here's another: If Link is facing in one direction and walks in another, if you reach a solid object, Link will poke his sword against whatever is in front of him, even though he's not really going in that direction. O_O He should only poke while he's moving against a solid object IN THE DIRECTION HE'S FACING. But now that Link can interact with objects by pushing against them while charging the spin attack, I can easily forsee a Quest Rule coming soon that allows Link to use Pushing sprites. :D
Has nobody realized this yet?
THE SMALL SHIELD IS NOW AN ITEM!
Now THERE'S something that's long overdue!
Roc's Feather, would this possibly be a prelude to cliff combos, where you can jump off them and land on the next walkable combo?