Re: Shattered Courage Announcement
When I first created this quest, it was when the tileset I am using was first created, this was during the release of 1.92 beta or something. I've been working at this quest for over 2 years, almost 3. I just wasn't working at it constantly, I've already given up at this quest after creating a crappy level 5 that uses a raft to complete the level, than a level 6 that just was losing creativity. But I than continued when I thought of an idea for level 6 having a huge poison pond like theme. Than as everything was going great, I almost erased it all, I copied over my quest, I thought it was all gone, so I quiet for months and months, but recently I found a copy of the quest, with much information gone, even level 6, magic, and many crazy things.
But there was that much done to the quest it would be a shame to not finish it, so I spent alot of time lately to finish it, and I'm really happy to finally upgrade it with 2.10 and finish all 9 levels.
As for that door, I found it. =p I think it returns Link back to a room where you came from, it's a bad glitch, but it doesn't threaten your current quest, so I have it fixed and added to the next update. =)
Re: Shattered Courage Announcement
Great quest, Cole! I have finished this version-all eight preliminary levels, seven of the eight extra levels, and Ganon. Can't wait for the updated, bug-fixed version to come out.
If you wanted an idea for a new quest, I really liked your concept of a single overworld undergoing three different ages: Golden (Forest, when everything is perfect), Ice, and Flood. If you wanted to add more time periods, how about one overworld during a time of cataclysmic volcanic eruptions (like the beginning of time), a second overlworld during a period of HUGE wildlife growth, such as a jungle (much like the Forest, except much less tame), a third which is under a serious dry spell (after the flood perhaps), a fourth which just got rocked by a massive earthquake (10.0 on the Richter scale), and a last one which is the aftermath of a meteor strike.
These are just my ideas; you are the questmaker who is free to choose at his will.
Re: Shattered Courage Announcement
If I am to start a 2nd quest, I want to recreate "The Legend of Zelda" for NES, but even though that these recreations have been made many times, I want to do something more, something that hasn't been done before.
With the production of this new quest. I don't want to COPY the legend of Zelda's map with better graphics. I want a world that's just SIMILAR to it. For example, the layout will be different, but the locations of the mountains, forests, graveyards and everything will be in the same locations.
But with this quest, once I finish making the complete map, I want to make the map branch off. (for example: In the West of "The Legend of Zelda" there is a small graveyard, but this graveyard will exit off to a branch which is an even BIGGER graveyard to add to the experience, this graveyard will have puzzles, and it will lead to a graveyard level.
Remember in Zelda 1? You begin the game and level 1 and 4 is located in the same lake? That lake is just large enough to create Hyrule Castle. I think I'm going to make level 1 Hyrule Castle's dungeon, and level 4 the actual castle.
As for Hyrule Lake, it will replace the ocean, that will be another branch from the overworld, you'll be able to walk around the huge lake and find secrets once you get the flippers and such.
Southwest of the land will be another branch, the lost woods, and it will contain the Master Sword you'll need to collect the Triforce to pull. That sword allows you to enter the final level.
But I'm even planning on upping the experience by adding ALTTP Dark World so the game will be very much like ALTTP, but more fitting to those Zelda1 fans.
If anything, this quest I am planning is more like (Metroid 1 - Metroid Zero Mission) which has dramatic improvements rather than like the (Mario 1, 2, and 3 - to Mario Allstars) which has just simple improvements.
But I will not have the time to create this quest myself, if anybody likes this idea, I can create the quest and the overworlds and everything, but than I'll have to give the game out to another pro to complete, like level designs, most heart peices and items, and flags and everything.
Anyways, thanks for playing.
Btw, as for the Nayru's Temple glitch? I am fixing up all the temples, so I'll fix this bug when I get to that temple. =) Thanks.
Re: Shattered Courage Announcement
Just as a second note:
How's the general theme of the game? Like when the overworlds, levels, and themes are all fit together? Also, does the midis fit each location?
I'm a little dissapointed with the theme I got for the final boss though, I may find a better one. But yeah, I'd really appreciate a few ratings on the main site too. =) Thanks for support and everything.
(BC, email me asap)
Re: Shattered Courage Announcement
Ack, I forgot to rate the quest. x.x Maybe I should hold off till I can actually HEAR the music though, huh? Since that would help me make a more accurate rating. I do like this quest though, especially, like someone else mentioned, the idea of having the same world in different ages. I was hoping you'd make it that you could go into a Level in more than 1 age at some point, and I saw you did that at least in level 3, which I just beat. I'm in level 4 now, the only reason I haven't beat that too is I got killed by the lava cause I kept accidentally stepping on it. =/ So, I stopped since I got annoyed cause of getting another death from something as simple as that.
Also, about the other quest you want to make, I'd offer to help, if I had the time to plan out something like that. I'm already worried about my own quest never getting done. o_o; I hope someone else can help though, it sounds like it'd be really cool.
Re: Shattered Courage Announcement
Quote:
Originally Posted by Cole
I'd really appreciate a few ratings on the main site too.
I never rate a Quest before I am done playing it .
Maybe it's better not to rate it till you have an updated version
now the bugs also play a factor in the rating and that wouldn't be fair if you
get them out.
We can rate only one time so I think it's also in your best interest if I don't rate yet ;)
Re: Shattered Courage Announcement
First of all, let me start off by saying that this so far seems to be a really cool game, and I do like the bush pushing thing!! I was waiting for SOMETHING to happen, tho!! :rolleyes:
Anyway, where in the heck is level 2????? and also, what enemies give you magic bottles? seems like I keep running out!
Re: Shattered Courage Announcement
Did you shoot the statue in the screen up and left from the first screen in town with the arrow? If you do, it'll open up a warp cave that takes you to Ice World. You'll find another warp cave after exploring Ice World a bit that'll take you back to Forest World, only in a different area, and near Level 2.
Re: Shattered Courage Announcement
Level 2 is far to the west, you need to explore through the ice village that leads to a forest over there, that ice forest will than lead to a forest to the west of forest world. You'll know you're in the right place because there is a Triforce mark on the ground, and you'll find a shop with a candle. You'll need that candle and magic to reach that level.
The orange creatures that turn into bats are what drops the magic bottles for you. =p
Thanks for playing.