Well, I've finished that Twilight Princess game. Also, I've added a new message control code: \4\X\X - Goto if random. When the game reaches this code, there is a one-in-[argument 1] chance of the game switching to string number [argument 2].
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Well, I've finished that Twilight Princess game. Also, I've added a new message control code: \4\X\X - Goto if random. When the game reaches this code, there is a one-in-[argument 1] chance of the game switching to string number [argument 2].
I think this time I'm going to sing.
Ohhhhhh.....(To the tune of "All I Want for Christmas is My 2 Front Teeth")
All I want for 2.5 is my custom item classes...
my custom item classes
my custom item classes
All I want for 2.5 is my custom itme classes,
so I can dooo trading sequences.
I thought you wanted custom item classes so that you could equip scripted weapons.
Scripting weapons/items and actually being able to use them without leaving out other things works for me.
Okay, today I not only succeeded in making the Lens of Truth sounds play when you toggle it on and off (a somewhat trivial task, comparable more to a bugfix) but I also added the much-desired Screen Flag "No Link Marker in Minimap." I'm certain that nothing bad can come of it.
Awesome, one of my old suggestions! Thanks for adding that one! :P
Come to think of it, we need them for that too. What if you have an item scripted from scratch, like Pikaguy's Cane of Somaria script.
Something tells me you guys are going to beg that my script be put into ZC as an "offical" item. :mad:
But yeah, we need custom item classes AND the following:
-Flag "Can Slash"
-Flag "Can Shoot Magic"
-Flag "Able to Charge (Sword)"
-Flag "Able to Charge (Hammer)"
-Other stuff like that
Why only magic? How about rocks, arrows, fire, and sword beams?
How is it going with the list _L_? Whish one(s) in the green?