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Gleeok
: I mean to reference an npc via its UID with something akin to LoadNPC(). At present, we can only affect an npc, by using its screen index, which changes. I also need to add typecasting so that a user can read an npc pointer as an int, unless you want to do that. I'm not sure if npcdata will need UIDs, ut I know of no way to write to, or read from any npc data without using the screen index ID.
Being able to do something like uid->X without needing to load the npc from its screen index into a pointer would be wicked useful.
Did you review the files?