Re: The quest for a new example quest
Shoot, it would be nice to see a number of quests made to test the newer features in ZC. I seem to remember a time when there were 3 or 4 demos out along with a public beta.
But if youre talking about replacing Newfirst as the primary example quest, Im not against that either.
Re: The quest for a new example quest
Bringing back from the dead.
Newfirst is... well, iit's nice and all. We won't replace it of course, but we just do need an example quest that'll demonstrate the features of 2.11 nicely. Something similar to Demo Quest. Doesn't have to be long or even good-looking, it can use the classic set for all I care, it just has to be a good demonstration.
Anyone still interested?
Re: The quest for a new example quest
jman:
UCoL
NeoFirst
Make the call. :p I'm totally willing to do this. I just wonder which tileset I'd start from: Mr. Z's Pure Tileset Extreme, or Radien's DoR Tileset. Both are truly formidable sets.
It definitely needs to have all dungeon wall sets, floor border sets, and even dirt / grass / rock sets be in Isometric and Dungeon Carving layout mode, as well as having sprites for all the new features and items, ... ... Oh and I need to go to class now. XD Seeya in a bit.
Re: The quest for a new example quest
Once beta 7 comes out, and we get all the bugs ironed out, you can start. I don't care which tileset you use.
If anyone is willing to help BH4, please do so. Not that I'm implying it has to be collaborative, but I think everyone can at least lend a hand when it comes to a new example quest.
Re: The quest for a new example quest
actually, I started a quest like this a while ago. it was supposed to be more of a first quest remake, but, I could give BH4 the tileset, once I complete it. it's fairly easy to use, as it's based off of 1st.qst's tileset, with some added tiles and such, to make it look more modern
I could finish it up in no time, if BH4 would like to use it
[edit] and it IS a flashy tileset. if it's a tutorial quest, the classic tileset isn't a very good example of what ZQuest can do, you know?
[edit again] and reading the first page of this thread, because this thread seemed familliar, I see that I already volunteered graphics for such a quest, so that makes what I just said redundant and repetitive
Re: The quest for a new example quest
A thought I got is why not make it a tutorial quest making quest for the new features? For example, for example, show some complex tricks and explain how to pull it off, or highlight stuff. Think Brickroad from Earthbound.
Re: The quest for a new example quest
Well, regarding the hotkeys, I made a hotkey guide that AlphaDawg stuck on his website quite a while ago.. and while it IS outdated, it's still got a very large chunk of them. I'll try to go and find it right now.
EDIT: Well, that was quite faster than I expected.
http://web.archive.org/web/200202091...ist/index.html
Again, this list is fairly old, but it does have a bunch of the hotkeys already defined. I'm far too out of the loop right now to update it myself, so perhaps someone else could? :shrug:
Re: The quest for a new example quest
Quote:
I can see this as being done quite easily. Wouldn't quite account for the Din's Fire, Farore's Wind, or Nayru's Love tiles, (Well, less so for Farore's wind, obviously.) but those can be mimicked easily enough.
Heck, we could rip in a whole Cset 6 of TMC sprite tiles VERY Easily. I mean, absurdedly easily, if Cset 6 will be used just for Link's tiles. I mean, take a look Here. If you can get their focus correctly, you can rip them very easily. And with the Alt+Slide ability of ZQuest's Tiles menu, we're in the clear! At least for Link Tiles. Man, so very, very easy.
I'd definitely go for a Minish Cap Tileset Example quest. However, this would mean that more people would be wanting to build their quests in that same tileset, and would be asking for more and more minish cap tiles, and overall quality would have to increase to keep up. The standards would be raised to near astronomical proportions.
Note: The rest of the TMC Tiles can be found Here. Or at least the ones they have.
Your links to HERE do not work! It takes me to an invalid page that cannot be displayed.
Re: The quest for a new example quest
Quote:
Originally Posted by Jigglysaint
A thought I got is why not make it a tutorial quest making quest for the new features? For example, for example, show some complex tricks and explain how to pull it off, or highlight stuff. Think Brickroad from Earthbound.
You know, that'd be -very- nice. You could have an actual Tutorial quest, with real images from ZQuest based on combos. You could have little tutorial characters pointing at things, displaying strings, etc.
Either that, or plan out a really, really nasty dungeon for the old newfirst design. :p
I still think we should call it "NeoFirst." :p
Re: The quest for a new example quest
Neofirst, that has a good ring to it...
I could help by writing the story, if you need one. PM me with the requirments. (Just an fyi for this, I get carried away sometimes with twists and crap). Just don't flame me for this, please.