6 has a lot of problems, looks like it's untested.
1. Keys are unobtainable for no way to get in rooms.
2. Bocok/Shutters not set in the room left of the Sword Swipe Room, leaving a part of the dungeon inaccessible.
Level needs work.
-James
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6 has a lot of problems, looks like it's untested.
1. Keys are unobtainable for no way to get in rooms.
2. Bocok/Shutters not set in the room left of the Sword Swipe Room, leaving a part of the dungeon inaccessible.
Level needs work.
-James
Ugh, you're right, there is one key that is on my notes for that level which somehow is missing from the actual file. I will add that (back) in, and put in a walkthrough for the level.
But the room east of the swipe; it's a one-way exit. If you're trying to go north from there, you can't.
EDIT: Uploaded new version. I have no idea how that key went missing....
https://drive.google.com/file/d/0B_i...it?usp=sharing
Spoiler: show
And when you get to level 7:
Spoiler: show
Level 8 is pretty straightforward. There is one wicked secret, but it only has 2 passages (one which is a massive backwards shortcut). It relies more on hardness of enemies, and features a boss that is really tough, since my bosses generally are not the highpoint of the levels. I strongly urge you to take a red potion into that fight.
Level 9 is hard. Perhaps too hard. I am almost certain I'm going to thin it out a bit.
The Lv. 6 bug is still not fixed. (thanks for unpasswording your quest so I can find bugs a little better, and I can play my own music testing. :) )
Thjere's still no way to access Screen 54 or that sequence.
You need to find a way to make that section accessable.
-James
I see how you might say that...
There's a script in screen 42 which removes the obstructing block if/when you get the Triforce. That allows you to exit all the way out of the dungeon, if you so chose. The purpose of the block is so that you can't get the Triforce through the back door without beating the boss... If I could detect the boss having been beaten, that would make a better condition to check for. I'm not quite sure how to check for that, though. I'm open to suggestions of how to achieve that better, as long as you don't say walk-through wall (those only appear in odd-numbered levels).
EDIT: Stupid me. I see how to do it now. It's a quick change, too.
Updated with the quick fix above, as well as some other changes to address difficulty issues:
https://drive.google.com/file/d/0B_i...it?usp=sharing
Changes:
Removed some enemies in Level 2. Made the path to the item easier.
A few overlooked rooms with Bubbles not the first enemy were switched around. I think there are still 2 in the whole game, which were intended.
Removed some enemies from a particularly hard room in level 9.
Changed the script in level 6 to detect the boss being defeated, not the collection of the Triforce.
Wrongfully walk-thru blocks in level 5 made solid.
Made it so 2-block puzzle in level 5 is a little more obvious. The same kind of puzzle later in the game will not be flagged as such.
@Nightmare : I think you originally had an older version of the quest, as several of the early bugs you found were some that I found in my playthrough (missing return point, murder in level 2, bubbles out of order in level 1). So, there were a couple of other OW secrets that had been added to the 11/16 version, which may be important.
I forgot to remove Darknuts from level 1. D'oh!
I'll go playing around in 1 and 2 in a bit, 5 is much better, but 6 is still screwy. There's still no way to access Screen 54, period.
Please make the door west of the swipe open. It's the most logical solution to fix it, and makes the most sense quest-wise.
Edit: Remove the Blue Goriyas and some of the Mini-Dodongos on the way to the Raft. Everything else in 2 looks OK. The stronger enemies should discourage people from taking the wrong path.
-James
Attachment 110
You can get to screen 54 from here. Note that in the old version, the block disappeared only if you took the Triforce. It now is tied to defeating the boss. (In my tests, I found that a save file from before the script change won't work even with the new file, but if you collect the Triforce in the old version, you will see the block disappear, as it does now with the defeat of the boss).
Map of the level, perhaps it can help:
https://docs.google.com/file/d/0B_ix...5ZMjdvZEE/edit
EDIT 2: I could open up the one-way on screen 74 without harming the flow, but my fear is that it would be too confusing when seeing the block that can move but nothing opening. Once on screen 64, there should be no way to go up or right, as that could lead to sequence breaks.
EDIT 3: I've removed the Darknuts in level 1, replacing with Ropes and Stalfoses. I also have removed the Blue Goriyas in level 2 along the path to the raft, except the solo one guarding the raft itself. I took the Dodongo Babies from 7 down to 3 in the room just prior to it. I cut a couple of Darknuts from level 6's treasure room also.
Completed 6 and 7.
1. Did not need to remove the Darknuts from that room in 6.
2. Green Gibdos don't animate properly.
Onto 7!
Edit: 7 beat. Some of the secrets were obscure, but generally, easy level. Moving on!
Edit 2: Level 8:
1. Damn, business picked up!
2. Different color for Fire Gleeok please. No excuse for that one.
3. Fire Gleeok's fire glitchy.
-James
Accidentally double posted-- nothing to see here--
I told you level 8 was hard. XD
The boss of level 8 killed me a lot of times. Seriously-- BRING YOUR POTION. I toned it down ever so slightly, so it's not quite as bad as when I ran through it (I can elaborate more if needed), but it's still quite tough.
EDIT: Changes in pending update:
Level 1 - Darknuts gone, replaced with Stalfoses and Ropes.
Level 2 - Blue Goriyas replaced with Red in path to the raft, except the solo guy in the actual treasure room. Went from 7 to 3 Baby Dodongos in previous to treasure room.
Level 6 - Ladder room bumped up to 9 Darknuts.
Level 7 - whistle->secret room altered cosmetically, to make it more in line with similar secrets.
L2 Gibdo's animation fixed. Whoops!
@Nightmare : I'm not sure what you mean about the color and fire of the Fire Gleeok. Perhaps I have an offset wrong?