Re: The First Dungeon: Theme.
I would suggest perhaps having the first dungeon an old fashioned ruined castle, which would add to the treasure chest logic. Then the second one, the gimmick one, could be like a composite elemental level, with fire, water, earth etc. sections, and then the final one could be something else that I can't think of. But I think the first two would work like that, personally.
Re: The First Dungeon: Theme.
Keep it simple... mostly so that it won't take forever to get a build of this quest done. I wana see some progress on this :P
Re: The First Dungeon: Theme.
lol, like I was going to say a few hours ago before a certain pure forum went all to hell, *cough* ... We can go with either a forest Dungeon or a broken down Castle dungeon. Ever play DFW's Hidden Duality's Level 4? Most of the dungeon was empty. You could explore a dungeon entirely, then find a single crack, bomb it, and discover an entire underworking under the dungeon, with hidden walls all around for you to traverse the dungeon with. Damn cool. Of course, that'd be a gimmick, so that'd e suitable as an easy-to-design Level 2.
So. Forest Dungeon, Anyone? Lots of Layering, but lots of nice hidden traps and such. Almost certainly using the Lamp and the hookshot. Would be nice to have for L2, which I foresee being an elemental-type dungeon.
Re: The First Dungeon: Theme.
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Originally Posted by Britannianhero4
So. Forest Dungeon, Anyone? Lots of Layering, but lots of nice hidden traps and such. Almost certainly using the Lamp and the hookshot. Would be nice to have for L2, which I foresee being an elemental-type dungeon.
Bow & Arrows would fit in with the forest nicely as well, I think. Archery, anyone? :p Oh, plus, we'd be able to show off the new arrow counter almost right off the bat.
...This brings up an interesting question. One which'll probably be answered quickly. :p Anyway, what subscreen type are we using? I assume we're going to use ALttP subscreen type because it's the only one that uses the arrow counter currently, and because it's the only subscreen you have to specially set up? Or wait, do you have to set up the REAL BS subscreens specially as well? Maybe we should just enable the quest to use any subscreen type and clarify what subscreen uses what tiles on the tile pages, incase a user wants to see how to set up a subscreen type that is not used for PLAYING the quest?
Re: The First Dungeon: Theme.
Nah, I don't really see us using a BS Subscreen. ... Myself, ... ... I think we should just wait and see what happens. It'll depend on what we need. I'm also thinking that we can give over the bow in the Final Dungeon by which to defeat Gannnnnnnnnnnon.
Of course, ... yes, we should definitely include the tiles for the ALTTP Style Subscreen in the quest, assuming it'll still be hardcoded in at that point. That's fairly easy to do though. :p I just need to remember where that Subscreen.qst went.
Alright. .. So!
Dungeon #1: Forest Temple.
Items: Candle, Hookshot, ____(?), ____(?), Compass, Map, Boss Key.
Midi: ______, Or Z64 Forest Temple.
Tileset: Radien's DoR Forest Temple Walls And Trees. Combination of his first temple, (I drew those walls and doors, so I'm familiar with them.) and trees. Shouldn't be a problem.
Position in Overworld: Northwest corner. Situated among cliffs in a deep forest.
Re: The First Dungeon: Theme.
I would include the boomerang. Especially if you want to keep it general. You could make so you get it just before entering to the boss.
Not sure if you should give the hookshot though. Simply because not only can it stun everything, it can stun Wizrobes and Darknuts. Wasn't sure if you wanted to give that ability that early in the quest.
Depending on the size of the dungeon, I would think of maybe giving the raft of ladder. How big do you intend the first level to be?
Re: The First Dungeon: Theme.
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Not sure if you should give the hookshot though. Simply because not only can it stun everything, it can stun Wizrobes and Darknuts. Wasn't sure if you wanted to give that ability that early in the quest.
Kinda relieves the difficulty situation, now doesn't it? ;)
IMHO, ... and this is just for kicks, ... we could make the boomerang an "optional" item. I plan on having just about any crystal switch that you find being able to be activated by anything. (AKA, Flag #90, "Strike Flag.") Thus, if you go through the trouble of getting the boomerang, you'll be able to advance through the dungeon rather quickly without having to get the hookshot first. Of course, you'll need the hookshot to beat the dungeon's boss, so...
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Depending on the size of the dungeon, I would think of maybe giving the raft of ladder. How big do you intend the first level to be?
Considering that the second dungeon will be an elemental type dungeon, the ladder will more than likely be used in the fire/earth areas, while the raft can be used in the water areas. (BTW, I think the "air" portion may be just a very very cold water area.)
First level could be around 50 rooms, possibly. Two floors, definitely. It'll probably end up taking up the lower right and lower left corners of each map, and the upper right corner of Map #1.
Re: The First Dungeon: Theme.
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First level could be around 50 rooms, possibly. Two floors, definitely. It'll probably end up taking up the lower right and lower left corners of each map, and the upper right corner of Map #1.
Are all the rooms going to be on the same map for the floors?
Or will the maps be separate per floor?
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we could make the boomerang an "optional" item.
Sounds good. I guess having the boomer woould just be a plus.
Re: The First Dungeon: Theme.
Having the boomerang as a bonus item rather than as a mandatory item (Which it might yet be. Who knows.) will show everyone that you're allowed to break free from the stereotypical Zelda Quest while designing your own quest. ZC is more than capable of going on a sidetrack to anything in particular. ... whatever that means. :sweat:
The floors/screens will probably be on the same map, as it's much easier to use Autolayer. Okay. Suppose you had floor 1 on map #4, and floor 2 on map #6, and were using autolayer for layer 3. Layer 3 for floor 1 would go on map 5, and 7 for floor 2. However, if you had both floors on the same map, you could refer the whole Dungeon to layer 3. :D
Not only that, but you can likely fit 100% of Dungeon #1 on just three maps if you really, really wanted to. Yes, that's taking the Custom Boss (Which are always huge.) into consideration as well.
Re: The First Dungeon: Theme.
I vote for the treasure chest dungeon, but as an idea to use later on.
As for a themed dungeon, it might be a little tricky if there can't be some gimmick involved. I know you arn't looking for a wow factor, but what kind of things can you do to make the dungeon different and yet not gimmicky? What about a science lab, or maybe a torture dungeon? How about a dream, and the walls are kind of wavy and there is that "dream" frame? It could have beds and pillows, and maybe some of the puzzles could be making a bed or somthing.