I like the idea of ambushes! Once you defeat the King of Theives, will the ambushes stop?
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I like the idea of ambushes! Once you defeat the King of Theives, will the ambushes stop?
Hello. I'd like to apologise for the break in diary entries. I've been working on several aspects simultaneously (that is to say: adding plot-related signposts to Level 1, scripting some bottle interactions, customising enemies) but have brought none to a state where I can display them with vigor. Please remain steadfast until another week passes.
And, to answer your question: yes! Good idea.
Nice! And once you finish the touches on the first level, I really want to play it to see what and how it changed. Either way, this quest is sounding very good. :)
When Link acquires the Red Candle, he gains the ability to produce fire. Such a power should not be wielded idly! Certainly, it is necessary to check many suspiciously coloured shrubs for secret passages. But do be careful when you're in that tall grass!
As you may remember from a certain multiplayer Zelda game, tall grass is surprisingly flammable, especially when whipped up by a spring breeze. If a flame weapon of either Link's or a monster's should land on those stalks, they'll be set ablaze before you can say "Joan of Arc".
And what's worse is that the fire will spread to any adjacent tall grass combos as well! O my!
(The "burnt grass" combos aren't quite finalised yet.)
The flames hurt both enemies and boys, as it is equivalent to Link's candlefire. ...! Maybe there's a puzzle somewhere in the world that requires a blaze spreading along a line of grass?
In closing: only you can prevent, um, this sort of thing.
L...I...need....that...script. 0_o *stares*
Artisticly, the only thing I'd change would be the grass around the trees. Far too blocky, in my opinion.
good gravy, L! You've outdone yourself!
....oh gosh, this reminds me of that one time in D&D when I cast a fireball in a forest... >_< My friend never let me forget it.
Wow, I've been checking out some of the new stuff on here and other places and I must say that the capabilities of this program has grown by leaps and bounds since it began. And you are showing off some really impressive stuff here _L_. I really like the inclusion of some of the Z2 enemies, nice to see more stuff being used from the black sheep of the Zelda series; could a version of the Daira, the axe weilding lizardman, be made that could slash with its axe? Using ZScript or otherwise? That could make for a really dangerous melee foe.
Keep up the good work, sir, I look forward to seeing more!
Holly crud that's amazing! How on earth do you manage to do all this stuff?
Why, Link? WHY?
This script looks intriguing. It would be interesting to just burn things with the Red Candle. I have a question, however. Will this be applied to "Bush" combos as well?
Now this quest is getting even more interesting... speaking of which, I almost didn't find that hidden level in "Mystic Forest" with the candle in the last demo. So that's where Roc's Feather is... in the level I still have nightmares about.