If this becomes an issue I will change the collision detection to allow players to walk through other players. I'm hoping it doesn't come down to that.
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Just call me @_L_ ...
The UPS guy kept trying to jump over my mom but he just couldn't make it over. I don't think he was very good at sports.
For the player blocking you could have a counter that increments for every logic update the player doesn't move when standing between solid tiles, then when checking collisions between players you could check and see how long someone has been "doing nothing" for...? [end]/trying to think up easy fixes.
Just let players push each other around. That way griefers have to actively be sitting there walking against you in order to grief. Or use a paper weight on the appropriate keyboard key.
Combine Gleeok's and Franpa's suggestions. If two players push against each other for five solid seconds, they switch positions.
Ya'll are aware of the Suggestions forum, right?