The tiles are starting to look pretty good. Looking more like a proper dungeon every update.
Is that 2D lighting shader-based or blending-based?
Printable View
The tiles are starting to look pretty good. Looking more like a proper dungeon every update.
Is that 2D lighting shader-based or blending-based?
Shader
I'm still tweaking it, it isn't as dark now, and the lighting is just a nice extra subtle effect.
http://imgur.com/XRBUXap (Excuse my cobbled together item pickup animation and powerup icon. :P)
The artist I've been working with is absolutely fantastic. I can't say enough how happy I've been with the art.
Dev Blog 7 is up.
Some fixes, a powerup system with a triple shot powerup, boss health bar, and the adjusted lighting system.
https://www.armageddongames.com/2017...er-dev-blog-7/
That's pretty sexy.
Thanks
It's slowly coming along.
RIpping the temporary LTTP art out for the custom stuff has been great. Really makes me excited for whats to come.