Noone is being paid for it ;)
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Noone is being paid for it ;)
Hehehe, that's right, the obvious main reason...
"I'm gonna finish this f***ing game quick and get the f***ing money and screw myself over to the f***ing resort island! Hell yeah!"
My quest is practically finished, I just need to ensure it is bugless... and add something that'll be a day's work. But it'll be out before 2008!
Fine. I'll work on it now. There go my plans for playing more Metroid Prime tonight.
relax Pineconn, otherwise therell be loads of bugs in the initial release ;)
Don't rush it, Pineconn. Take your time in smashing the bugs... or people will find them and you still would have to smash em...
http://i146.photobucket.com/albums/r...C/zelda029.jpg
Haven't posted screens here in a while. Ripped the Tarm Ruins summer palette.
Any pointers on the screen design though? It's missing something.
Looks fine, although if anything comes to mind, well, it's kinda ....blocky looking. ...Probably those pits and the surrounding grass is what i'm talking about. Maybe some animated pits? ...maybe a pit script: If(Abs (this->X-Link->X)<18 && Abs(this->Y-Link->Y)<18){ // open the pit and tentacles come out!
...yeah, I never liked those pits... :p
I'll have you know I have scripted the pits Gleeok :waggle:
Not that I've scripted those pit monsters from LA: DX, but with 4 days to go I don't see that happening. They're bottomless, send you back to the start of the screen and deal in some damage to boot.
How'dyu want me to animate them :confused:
I can't remember the last time I saw a dancing pit!
Also, I like those tiles personally. Maybe I should make it so they join together rather than being single tiles though?
http://i146.photobucket.com/albums/r...C/zelda030.jpg
I think it was the brush, looks better now, no?
I don't see any difference between the two. But it looks great. It really captures the gameboy feel.
http://i146.photobucket.com/albums/r...C/zelda029.jpghttp://i146.photobucket.com/albums/r...C/zelda030.jpg
Old, New
It's only subtle but it makes all the difference.
Before, I had the brush ending tiles backed up against the mountains. Now I don't. The screen feels more open I think, less blockly like Gleeok said.