Well, you could always work for 3 minutes every 3 weeks for... 10 years, or so. ;)
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Well, you could always work for 3 minutes every 3 weeks for... 10 years, or so. ;)
or you know, there are some people out there (like me) who could use artistic talent like that.
Well, I'm 23.75% done with mine... which means I'm now almost finished with every overworld map (there's 8 total). I lack completing 1, jazzing up 2, and inserting all fixes/starting points/secrets/etc for the rest. I have 1 dungeon of 10 done. Once all gets finished, I'll probably need someone interested in helping me with a character sprite sheet, intro, and subscreens. I have most everything else picked out. I'm not going for beauty with this one... since Pure is kinda limited there. It's a bit difficult, but the story should wow enough.
Aaaaannnndd my computer's acting up on me again. No screenshot till it quits. It sucks, typing this out and then waiting 5 minutes for it all to show up.
From Untitled dungeon crawler quest. Dial-up beware...although I changed it to jpeg about half size, it's still prety big.
http://i235.photobucket.com/albums/e...g?t=1196784671
Looks very nice and big, except it's completely the same color... But it's only one DMap.
Here's my Forest Temple Hall:
http://img403.imageshack.us/img403/5...bighallaz5.png
Gleeok, your dungeon looks awesome.
Imprisoned, that shot really apealls to my liking of perfect symetry.
Thanks, I like it too. I designed it to be so that you first enter the upper left door, then open the bottom left door there, and so on. And in the last one you can get the borders out so you can reach the chest.
Gleeok, more dungeon 'wall detail.'
Well, all ornamentation that doesn't effect gameplay I do last, because, well, I do change stuff. No point in layering things twice now is there. ;)
It's green because of the above mentioned, However I have finished adding dirt, non npc enemies, traps and such. So yeah, Its super green in that pic! Something interesting though is trying to make a huge dungeon with no symmetry at all, as per the randomness of the "nature" element. The first thing we do when making a castle for instance, is make it symmetrical. It has a man made feel to it. There's parts where you definitely want things symmetrical, You did a good job with that on a large scale. Very nice.Quote:
Originally Posted by Imprisoned
...I do have to point out the irony in your second statement though.
Quote:
except it's completely the same color
Also I coundn't post a fully completed map...that'd be like a walkthrough or something.
Imprisoned, that would look very awesome in 3D. It reminds me a lot, though, of some wide-open LttP dungeon environments (such as Hyrule Castle), so that prevented me from having to say, "Change it." Translation: Looks great. ;)
That also reminds me that I really need to finish my quest.....