You have level palettes for the overworld just like you do for dungeons or any other screens.
What level palette you set in your dmap displays when you warp to that dmap, until you warp to another dmap with a different palette.
Printable View
You have level palettes for the overworld just like you do for dungeons or any other screens.
What level palette you set in your dmap displays when you warp to that dmap, until you warp to another dmap with a different palette.
Would it be possible to just change the color of it? how come if I do it on a diffrent DM Map layer it doesnt show up as that color on the other one?
edit:http://img.photobucket.com/albums/v1...a/zelda037.jpg
Could someone put that entrance tile in my game? I tried to but the colors all jacked up. here is the latest version. I'd appreceate it!! just make it a bmp.
I need it in the tileset that is. I put it in and the colors are all warped and solarized
http://www.megaupload.com/?d=BAFUGT66
When you are on a screen you warped there from a dmap, right from the start of the game.
Dmaps are what set the properties of the screen, you can use as many dmaps as you want on a map.
When you are on a screen, the colors you see were determined by the dmap that warped you to that screen, and the level palette that shows is the one you have chosen in the dmap,
csets 2,3,4 and 9 make up a level palette, and they are replaced in the main palette, when you warp from one dmap to another.
On the overworld, if you are in the swamp, and want the next screen to be a desert with different colors, then you set a sidewarp to that screen/area and that's how you change the color, music, etc, by changing from one dmap to another through a warp.
so to get that eastern palace area to look right, then you need to build a dmap for it using the correct level palette for that area, and then set a sidewarp to change those properties.
http://img.photobucket.com/albums/v1...LinkLevel1.jpg
Here is what it looks like right there..
if possible do you think you could put that palace entrance tile in my set? because it looks all bleh the colors don't look right for me. I got the shot from the subscreen qst
edit:eather you or pineconn can. because I simply canno't get the Dungeon Entrance Tile to look right at all.
I don't think you're listening to what I'm trying to tell you about how level palettes work.....
Another thing, If you're going to grab tiles and don't want to recolor them, then you need to grab them from other pure sets, that have matching palettes, the subscreen.qst uses newfirst and that's not even close to the palettes you are using.
Recoloring tiles is very time consuming.
ah. I understand what your saying about level pallets yeah I can do that easily. but do you know of any pure sets that HAVE that entrance?
edit:I think PureTiles Release 2 has it.. if i rip it from there should it import just fine?
edit:AHA I got it now yay. Thanks anyways :P. no need to recolor heh. and thanks for your continuous moral help it helps alot freedom ^_^
I really don't like pure sets, I did a half of a Robinhood quest last year as a demo for the expo, a different one than I gave to you.
So I don't know what pure sets have what tiles.
That was why I suggested you get Orion's LTTP set, since you wanted to do a LTTP style quest, because it's my understanding that it has ALL of the lttp tiles. ;)
Well I started using that set at first but all the enemies where jacked up and I showed you guys what happend before then I was recommended the PURE tile set.
That was pineconn that recomended the pure, I came back and told you about Orion's lttptileset2.4.
I knew that pure wouldn't have all the lttp tiles and told you so, and you said it would be ok. ;)
What can I say? :shrug: Pure meets up to my needs. ;)
If you haven't already fixed it, much of your overworld doesn't line up with the adjacent screen. That's actually very bad. As a suggestion, you should go to Etc -> Options. Check "Show Misaligns." A flashing arrow will appear wherever two combos' solid areas don't line up.
Also, I know it's just your first quest, but there is quite a bit of detail that is lacking. I know that playability becomes before aesthetics, but much of the grassy area is plain. Adding grassy texture would greatly improve the overall appearance. Again, just my opinion.