Re: URGENT: NeoFirst Needs YOU!
Well, to be fair, I DID place him in charge of NeoFirst. It is everybody's quest yes but there has to be some sort of quality control. However, on the other hand, I like Amaster's idea, and I think he should do it. ST, don't micromanage. That completely defeats the purpose of the quest :P
Re: URGENT: NeoFirst Needs YOU!
Heh, sorry.. I was thinking in terms of map space and how quickly it can be built. Obviously what's currently in my head is easier to imagine, since you only really need one 8x8 dungeon, then you copy/paste it all to the other side of the map, and change its Palette and individual fire combos to ice, and you're good to go. I'd need a better idea of what other people are imagining to really see why they're recommending it.
I don't want what comes straight out of my head. I want to see the best results the fastest way. The longer we argue about it the longer it's going to take. That's why I'm sticking with that -I- think is the best way. If anything you say is strong enough to make me see that it's better than what I currently have in mind, I'm FAR more than happy to change to that method.
Re: URGENT: NeoFirst Needs YOU!
I would provide screenshots if I could, but I don't have the tiles. All I need is the ice tiles and the lava.
Re: URGENT: NeoFirst Needs YOU!
Well I mean it's the concept I'm looking for. From what I can understand from your post:
Quote:
Originally Posted by Mega Link
That made me think of an idea! And don't worry, this one is useable. Each room could have a top level and a bottom level. When the dungeon is ice, you can go around on the top level; when the dungeon is fire you can go on the bottom. Or is this what you already had in mind.
Can you define "Level" Please? I'm imagining catwalks, but I'm really not sure. It wouldn't make much sense in the context of the dungeon, but you'll have to give me an actual context to work with if that is the case.
Why would the player's vertical position within the dungeon be based on the temperature?
Re: URGENT: NeoFirst Needs YOU!
In Zelda3 in many of the dungeons they have a upper level and a lower level.
http://img183.imageshack.us/img183/5...conept1sz6.png
How can you access the upper level when there is ice? the lower level is full of ice.
Re: URGENT: NeoFirst Needs YOU!
Alright Mega Link, present your entire plan for the dungeon, taking all of its items into account.
Remember:
1) Ladder.
2) Raft.
3) Magic Hammer.
You get them in that order. Do try to be as specific and detailed as you can in your map. Make it so whoever designs the dungeon can't possibly get confused, both in trying to read it, and in seeing where the player is supposed to go where, when, and why.
Good luck.
Re: URGENT: NeoFirst Needs YOU!
Quote:
Originally Posted by MegaLink
In Zelda3 in many of the dungeons they have a upper level and a lower level.
For the record, my dungeons make use of that quite a bit. Not so much in this dungeon, as I've got a lot to do with just fire and ice, but you can expect to see it if I build it.
Re: URGENT: NeoFirst Needs YOU!
I dunno; ... His example didn't really seem like the best it could be. Here, take a look at this example from DoY:
Notice how there's an upper layer AND a lower layer, but they're totally seperate. It's not an "I'll just walk down there stairs and BAM, seperate area" sort of thing. An entire Dmap and copy of the map is devoted to such a thing. It changes each room completely. Half of each isn't even real; it's just an illusion meant to insert the graphics that would've been there had you been able to go there.
Re: URGENT: NeoFirst Needs YOU!
I've made a suggestion about giving the boss and temperature switch rooms a sun & moon motif in this topic.